decode: proto 302 · 1786 stat syncs · 376 zone events · 743 soldier mappings · 3.02s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WuZhenZJJ | 1048▲ +48 | 50 | 3 | 8 | 2 | 4 | 7.14 | 0 | 5426 |
| VietNam_Solider | 1266▲ +25 | 87 | 3 | 3 | 0 | 9 | 3.78 | 0 | 4090 |
| Zhorik#4 | 1045▲ +45 | 44 | 9 | 4 | 3 | 3 | 2.93 | 0 | 3723 |
| RangerAnti | 1199▲ +20 | 50 | 17 | 1 | 5 | 5 | 1.35 | 0 | 2925 |
| XiLingJiang | 1388▲ +12 | 45 | 2 | 0 | 31 | 1 | 5.62 | 0 | 2492 |
| 纳吉巴特 | 953▼ -47 | 59 | 6 | 0 | 0 | 8 | 2.11 | 0 | 2485 |
| TingTinggogo | 878▼ -122 | 45 | 12 | 0 | 0 | 3 | 1.67 | 0 | 1910 |
| eFreeMaster | 686▼ -314 | 34 | 2 | 1 | 1 | 5 | 0.92 | 0 | 1829 |
| Noldolante | 1112▼ -47 | 26 | 0 | 0 | 8 | 4 | 1.62 | 0 | 1630 |
| Blablou_1 | 650▼ -350 | 21 | 5 | 1 | 4 | 7 | 0.58 | 0 | 1387 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 전쟁영웅은역시나김감독이였다네 | 1237▲ +237 | 53 | 22 | 4 | 0 | 11 | 0.85 | 0 | 3340 |
| Manenfield132 | 960▼ -40 | 18 | 9 | 5 | 2 | 9 | 0.36 | 0 | 2593 |
| beautiful_kgz | 1083▲ +83 | 31 | 19 | 0 | 9 | 11 | 0.49 | 0 | 2179 |
| kudlik71 | 958▼ -42 | 37 | 4 | 1 | 0 | 13 | 0.77 | 0 | 1815 |
| Jaras89 | 950▼ -50 | 20 | 10 | 0 | 0 | 11 | 0.48 | 0 | 1430 |
| Vinnepinne1@live | 950▼ -50 | 14 | 5 | 1 | 0 | 9 | 0.70 | 0 | 1390 |
| satanikmedsestra ✗ | 799▼ -51 | 18 | 13 | 0 | 9 | 4 | 0.64 | 0 | 1317 |
| DaculLiber ✗ | 799▼ -51 | 19 | 5 | 2 | 0 | 3 | 1.00 | 0 | 1060 |
| kohwq4pjso (AI) | — | 5 | 1 | 0 | 0 | 8 | 0.11 | 0 | 240 |
| Mark (AI) | — | 4 | 0 | 0 | 0 | 8 | 0.09 | 0 | 190 |
| _gb2wk1wdc ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| OMWLOY (AI) | — | 14 | 0 | 0 | 0 | 0 | 4.67 | 0 | 0 |
| sm1341819136 (AI) | — | 0 | 0 | 0 | 0 | 7 | 0.00 | 0 | 0 |
| Chinoxe (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.