decode: proto 302 · 2293 stat syncs · 0 zone events · 950 soldier mappings · 2.44s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ImAhnuijin | 1424▲ +20 | 150 | 98 | 1 | 12 | 3 | 7.50 | 0 | 9412 |
| MejiroNegev | 729▼ -271 | 139 | 57 | 5 | 0 | 0 | 139.00 | 0 | 9320 |
| KoKas50909 (AI) | — | 21 | 16 | 0 | 6 | 7 | 0.53 | 0 | 2534 |
| NicoX60499 (AI) | — | 34 | 21 | 0 | 2 | 8 | 0.79 | 0 | 2413 |
| melecankillo23 (AI) | — | 33 | 24 | 0 | 2 | 7 | 0.92 | 0 | 2379 |
| imoniscattung (AI) | — | 36 | 26 | 0 | 0 | 8 | 0.84 | 0 | 2225 |
| ADAN674 (AI) | — | 30 | 15 | 1 | 4 | 8 | 0.65 | 0 | 2194 |
| OtalChounter (AI) | — | 23 | 16 | 0 | 0 | 8 | 0.51 | 0 | 2098 |
| 1cdywazu6 (AI) | — | 35 | 19 | 0 | 0 | 9 | 0.70 | 0 | 2048 |
| xILATanto (AI) | — | 19 | 11 | 0 | 0 | 7 | 0.45 | 0 | 1453 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ___Thorn___#1 | 1032▲ +32 | 126 | 43 | 0 | 12 | 9 | 2.42 | 0 | 5416 |
| musticoum (AI) | — | 30 | 21 | 0 | 20 | 11 | 0.51 | 0 | 2378 |
| Squirestukus (AI) | — | 34 | 27 | 0 | 0 | 8 | 0.76 | 0 | 2344 |
| Desiras (AI) | — | 27 | 15 | 0 | 22 | 9 | 0.60 | 0 | 2154 |
| kardur761516 (AI) | — | 33 | 18 | 0 | 0 | 8 | 0.67 | 0 | 1594 |
| Baaon74690 (AI) | — | 26 | 11 | 0 | 6 | 8 | 0.60 | 0 | 1432 |
| litia1011 (AI) | — | 27 | 12 | 0 | 4 | 11 | 0.44 | 0 | 1393 |
| Pagacsutthean (AI) | — | 18 | 14 | 0 | 0 | 8 | 0.43 | 0 | 1192 |
| csgouzerhen (AI) | — | 15 | 7 | 0 | 10 | 11 | 0.26 | 0 | 1104 |
| johnidatornic1 (AI) | — | 10 | 10 | 0 | 10 | 12 | 0.14 | 0 | 994 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:22 | sector_1 | Team 1 | 0 | |
| 5:46 | sector_1 | Team 1 | 0 | |
| 8:49 | sector_2 | Team 1 | 0 | |
| 11:21 | sector_2 | Team 1 | 0 | |
| 14:19 | sector_3 | Team 1 | 0 | |
| 19:25 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.