decode: proto 302 · 1645 stat syncs · 0 zone events · 625 soldier mappings · 1.33s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ichas (AI) | — | 52 | 23 | 2 | 2 | 4 | 2.48 | 0 | 3349 |
| kaiser_sklar | 1028▲ +28 | 51 | 25 | 1 | 0 | 3 | 2.32 | 0 | 2873 |
| lemarcusb2000 | 744▼ -256 | 25 | 22 | 0 | 0 | 2 | 2.78 | 0 | 2587 |
| ChillyMethire (AI) | — | 36 | 22 | 0 | 8 | 5 | 1.12 | 0 | 2379 |
| SmokeyShow95014 (AI) | — | 29 | 19 | 0 | 0 | 5 | 1.07 | 0 | 2071 |
| guiller (AI) | — | 28 | 16 | 0 | 4 | 5 | 0.90 | 0 | 1959 |
| xxxcape2004 (AI) | — | 22 | 8 | 0 | 12 | 3 | 1.05 | 0 | 1913 |
| krlopluma (AI) | — | 29 | 11 | 0 | 6 | 6 | 0.83 | 0 | 1701 |
| masvinsom (AI) | — | 20 | 10 | 0 | 0 | 3 | 1.33 | 0 | 1673 |
| sacatson455 (AI) | — | 17 | 11 | 0 | 0 | 5 | 0.61 | 0 | 1575 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Pipperoni98 | 1170▲ +170 | 35 | 16 | 0 | 53 | 7 | 1.17 | 0 | 3088 |
| p3t65pe7113 (AI) | — | 20 | 16 | 0 | 18 | 6 | 0.69 | 0 | 1774 |
| loveldaisema (AI) | — | 25 | 21 | 0 | 4 | 5 | 0.93 | 0 | 1662 |
| Aum36 (AI) | — | 28 | 15 | 1 | 0 | 6 | 0.90 | 0 | 1480 |
| ZoriikBoresci (AI) | — | 23 | 15 | 1 | 2 | 6 | 0.77 | 0 | 1404 |
| 7e4juks89 (AI) | — | 24 | 16 | 0 | 0 | 5 | 0.83 | 0 | 1324 |
| play8904 (AI) | — | 24 | 16 | 0 | 0 | 6 | 0.69 | 0 | 1274 |
| nantkhahan21 (AI) | — | 14 | 10 | 0 | 4 | 7 | 0.35 | 0 | 884 |
| pajoneis (AI) | — | 15 | 9 | 0 | 0 | 7 | 0.41 | 0 | 824 |
| larancarenger (AI) | — | 17 | 5 | 0 | 0 | 6 | 0.53 | 0 | 700 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:10 | sector_1 | Team 1 | 0 | |
| 4:44 | sector_1 | Team 1 | 0 | |
| 9:40 | sector_2 | Team 1 | 0 | |
| 9:57 | sector_2 | Team 1 | 0 | |
| 14:26 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.