decode: proto 302 · 2370 stat syncs · 812 zone events · 842 soldier mappings · 1.7s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Eva#36 | 1117▲ +117 | 140 | 94 | 2 | 34 | 7 | 6.36 | 1 | 10288 |
| Vik1230 | 903▼ -97 | 84 | 30 | 0 | 3 | 3 | 9.33 | 1 | 4609 |
| Enoot (AI) | — | 41 | 17 | 0 | 2 | 7 | 1.02 | 1 | 3234 |
| nikoviksaus (AI) | — | 23 | 13 | 1 | 2 | 9 | 0.48 | 2 | 2954 |
| AirHeitoSair (AI) | — | 33 | 11 | 0 | 8 | 6 | 0.89 | 3 | 2793 |
| TheRabbie (AI) | — | 32 | 10 | 0 | 0 | 6 | 1.00 | 2 | 2475 |
| Frozey67724 (AI) | — | 36 | 10 | 0 | 0 | 7 | 0.95 | 2 | 2295 |
| whtjdk (AI) | — | 16 | 9 | 0 | 0 | 6 | 0.50 | 3 | 2215 |
| op282b8uwo (AI) | — | 34 | 17 | 0 | 0 | 5 | 1.13 | 1 | 2060 |
| patrick501 (AI) | — | 23 | 7 | 0 | 10 | 5 | 0.82 | 1 | 2009 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Xyz65404 | 886▼ -114 | 67 | 7 | 3 | 2 | 4 | 2.16 | 0 | 2888 |
| douy51592 (AI) | — | 32 | 8 | 0 | 26 | 11 | 0.53 | 0 | 2182 |
| Ivmalett (AI) | — | 37 | 13 | 0 | 10 | 9 | 0.73 | 0 | 1988 |
| NelloGlc (AI) | — | 23 | 13 | 0 | 20 | 8 | 0.53 | 0 | 1848 |
| Shadow74111 (AI) | — | 30 | 11 | 0 | 6 | 10 | 0.51 | 0 | 1598 |
| Renn (AI) | — | 33 | 9 | 0 | 0 | 9 | 0.66 | 0 | 1398 |
| pugbuczanov (AI) | — | 24 | 16 | 0 | 0 | 8 | 0.60 | 0 | 1288 |
| s6w2jd6ko (AI) | — | 23 | 8 | 0 | 0 | 8 | 0.50 | 0 | 960 |
| killerkellian (AI) | — | 17 | 9 | 0 | 0 | 6 | 0.47 | 0 | 878 |
| iakilyos (AI) | — | 15 | 7 | 0 | 0 | 9 | 0.29 | 0 | 774 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:34 | sector_1_a | Team 1 | 5 | Frozey67724, AirHeitoSair, op282b8uwo |
| 8:14 | sector_2_a | Team 1 | 7 | Vik1230, whtjdk, AirHeitoSair, nikoviksaus |
| 12:11 | sector_3_a | Team 1 | 4 | Frozey67724, whtjdk |
| 15:32 | sector_4_b | Team 1 | 10 | Eva#36, TheRabbie, whtjdk, Enoot |
| 21:50 | sector_5_b | Team 1 | 8 | TheRabbie, AirHeitoSair, nikoviksaus, patrick501 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.