decode: proto 302 · 2613 stat syncs · 0 zone events · 975 soldier mappings · 7.72s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TheCobaltCorvus | 1070▲ +70 | 74 | 29 | 5 | 7 | 13 | 1.16 | 0 | 6552 |
| Fritekot | 1098▲ +98 | 69 | 38 | 2 | 3 | 9 | 1.92 | 0 | 5580 |
| Anüij | 866▲ +0 | 58 | 36 | 0 | 6 | 6 | 1.93 | 0 | 4880 |
| Ruputti | 1094▲ +94 | 46 | 10 | 1 | 50 | 8 | 0.77 | 0 | 4121 |
| Denker#3 | 1100▼ -60 | 60 | 38 | 0 | 0 | 13 | 1.15 | 0 | 3615 |
| korzjerek@live | 838▼ -162 | 41 | 24 | 0 | 0 | 10 | 0.80 | 0 | 2307 |
| iMMAginator | 758▼ -80 | 40 | 19 | 0 | 0 | 8 | 1.03 | 0 | 2178 |
| TylerJC | 791▼ -209 | 39 | 13 | 0 | 1 | 6 | 1.56 | 0 | 2075 |
| Alexandroian@live | 966▼ -34 | 31 | 9 | 0 | 13 | 4 | 1.55 | 0 | 1662 |
| theclog | 753▼ -247 | 13 | 7 | 0 | 0 | 10 | 0.28 | 0 | 955 |
| Sanya_2_2_8_0_0 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| ViRieNi (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DaveyCrockett1 | 1086▲ +86 | 39 | 11 | 7 | 1 | 3 | 2.60 | 0 | 4995 |
| HYNEMATY | 1292▲ +159 | 88 | 37 | 2 | 7 | 12 | 1.02 | 0 | 4434 |
| Agellotel | 1239▲ +169 | 60 | 36 | 0 | 45 | 13 | 0.81 | 0 | 4416 |
| tihonmar_123 | 1240▲ +240 | 44 | 17 | 2 | 25 | 10 | 0.90 | 0 | 4402 |
| PszemekMonter | 1200▲ +200 | 56 | 28 | 1 | 4 | 11 | 0.75 | 0 | 3980 |
| marcoverzellino0 | 1191▲ +191 | 43 | 13 | 4 | 0 | 5 | 3.07 | 0 | 3460 |
| Cliffyman | 1142▲ +142 | 59 | 11 | 0 | 30 | 12 | 0.84 | 0 | 3216 |
| _Droxxy_ ✗ | 746▼ -104 | 1 | 0 | 1 | 0 | 1 | 0.50 | 0 | 825 |
| AndrisPopov1977 | 810▼ -66 | 11 | 3 | 0 | 0 | 5 | 0.48 | 0 | 610 |
| pimp000 (AI) | — | 10 | 2 | 0 | 0 | 7 | 0.28 | 0 | 400 |
| nicodconradka (AI) | — | 5 | 1 | 0 | 0 | 2 | 0.56 | 0 | 240 |
| IshtiakBinHabib1 ✗ | 746▼ -104 | 3 | 0 | 0 | 0 | 5 | 0.12 | 0 | 130 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:28 | sector_1 | Team 1 | 0 | |
| 15:15 | sector_1 | Team 1 | 0 | |
| 18:12 | sector_2 | Team 1 | 0 | |
| 19:51 | sector_2 | Team 1 | 0 | |
| 21:09 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.