decode: proto 302 · 2002 stat syncs · 0 zone events · 797 soldier mappings · 6.54s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| artig-alpha@psn | 1158▲ +158 | 126 | 63 | 4 | 2 | 6 | 2.93 | 0 | 6680 |
| Frankbas777@psn | 1204▲ +126 | 97 | 66 | 0 | 80 | 3 | 4.62 | 0 | 6454 |
| IslandmageeDude@psn | 672▲ +8 | 56 | 25 | 1 | 0 | 7 | 1.81 | 0 | 3075 |
| FabulousFruit@psn | 955▼ -45 | 30 | 12 | 1 | 51 | 4 | 1.36 | 0 | 2675 |
| Jung34018 (AI) | — | 26 | 19 | 0 | 2 | 5 | 0.84 | 0 | 1634 |
| NittleB (AI) | — | 19 | 11 | 0 | 8 | 6 | 0.59 | 0 | 1322 |
| Gu79718 (AI) | — | 18 | 10 | 0 | 0 | 5 | 0.64 | 0 | 1140 |
| Baba124 (AI) | — | 22 | 13 | 0 | 0 | 5 | 0.76 | 0 | 1134 |
| Sonico1 (AI) | — | 17 | 10 | 0 | 0 | 5 | 0.57 | 0 | 884 |
| z48xny1u1d (AI) | — | 17 | 10 | 0 | 0 | 6 | 0.53 | 0 | 878 |
| Abruchr (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| chiana1905 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Digtey01 (AI) | — | 20 | 14 | 0 | 44 | 8 | 0.47 | 0 | 2874 |
| Volpi_243117@psn | 1027▲ +27 | 29 | 17 | 2 | 4 | 7 | 0.81 | 0 | 2043 |
| sisarnes (AI) | — | 31 | 29 | 0 | 0 | 9 | 0.62 | 0 | 2010 |
| LastDick (AI) | — | 24 | 23 | 0 | 0 | 10 | 0.44 | 0 | 2010 |
| Sc0t (AI) | — | 34 | 22 | 1 | 0 | 9 | 0.72 | 0 | 1983 |
| Henishy31911 (AI) | — | 26 | 24 | 0 | 10 | 10 | 0.49 | 0 | 1884 |
| mariacunman (AI) | — | 15 | 13 | 0 | 0 | 9 | 0.32 | 0 | 1059 |
| Dongle73 (AI) | — | 13 | 7 | 0 | 0 | 10 | 0.23 | 0 | 760 |
| welshmuvafka101@psn ✗ | 683▼ -167 | 5 | 4 | 0 | 0 | 1 | 1.00 | 0 | 385 |
| ryanmicha (AI) ✗ | — | 99 | 0 | 0 | 0 | 0 | 2.61 | 0 | 0 |
| topDragon (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:59 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.