submachine gunMP 35/I
BR 3·Germany·items/mp_35_long_barrel
Caliber9 mm
Hit power67.2
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 67.2 | 4.625.54 | 3.484.17 | 33.6 | 2.823.38 | 2.643.17 | 2.42.88 |
Bullet speed400 m/sec
Rate of fire per minute650 shots/min747 shots/min
Reload time2.7 sec2.43 sec
Reload time (partial)2.3 sec
Vertical recoil31.628.44
Horizontal recoil8.4
Recoil direction0.67
Recoil vertical share79 %
ADS speed78 %
Recoil control60 %
Prone recoil80 %
Magazine32
Weight4 kg
Cartridge weight11.2 grams
Firing modesfull_auto, semi_auto
Shots deviation7664.6
Not shown in game — engine values
Kinetic damage mult1.05
Recoil amount0.04
Shot frequency (shots/sec)10.83
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.76
Bullet typeball
Effective distance (m)150
Hit power mult5.7
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 38.8m · 3 hits to 115m · 4 hits beyond2 hits to 69.7m · 3 hits to 222.5m · 4 hits beyond
One-shot headshotto 50mto 50m
Time to kill (by range, s)10m: 0.09, 50m: 0.18, 100m: 0.18, 200m: 0.2810m: 0.08, 50m: 0.08, 100m: 0.16, 200m: 0.16
Time to kill (with bullet flight at muzzle speed, s)10m: 0.12, 50m: 0.31, 100m: 0.43, 200m: 0.7810m: 0.1, 50m: 0.2, 100m: 0.41, 200m: 0.66
Damage per second64.9489.62
Kills per magazine16
Magazine dump (s)2.952.57
Sustained DPS (with reload)33.9346.06
SpreadBase spread is about the median of 147 SMGs: 61 are tighter, 80 wider.
Roll Call dataKills2,676,273
Users49,187
Matches seen387,705
BR 2 matches1
BR 3 matches47,135
BR 4 matches27,201
BR 5 matches72,539