decode: proto 302 · 2738 stat syncs · 1142 zone events · 1025 soldier mappings · 7.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PapaMac99@live | 1002▲ +73 | 123 | 64 | 3 | 0 | 9 | 2.12 | 0 | 6630 |
| KeyjePh114@live | 960▼ -40 | 95 | 30 | 2 | 1 | 3 | 5.00 | 0 | 4574 |
| Micker201777483 (AI) | — | 52 | 21 | 0 | 8 | 9 | 1.00 | 0 | 2704 |
| last3rp (AI) | — | 50 | 17 | 0 | 4 | 8 | 1.09 | 0 | 2434 |
| XeSoun (AI) | — | 52 | 17 | 0 | 0 | 8 | 1.41 | 0 | 2330 |
| Yephyguin (AI) | — | 45 | 18 | 0 | 0 | 7 | 1.22 | 0 | 2229 |
| mastartacho (AI) | — | 40 | 14 | 1 | 4 | 8 | 0.91 | 0 | 2228 |
| Lilboy (AI) | — | 21 | 10 | 0 | 32 | 6 | 0.58 | 0 | 2166 |
| daniusmudo9070 (AI) | — | 45 | 14 | 0 | 2 | 9 | 0.92 | 0 | 2164 |
| KennyPo819 (AI) | — | 40 | 16 | 0 | 4 | 7 | 0.98 | 0 | 1938 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Benzor63@live | 1066▼ -10 | 120 | 94 | 0 | 0 | 10 | 2.22 | 1 | 7860 |
| DustKooEzo (AI) | — | 36 | 27 | 1 | 24 | 12 | 0.55 | 0 | 3294 |
| Fxktule (AI) | — | 43 | 34 | 0 | 0 | 11 | 0.68 | 1 | 3080 |
| XMaoCom (AI) | — | 26 | 18 | 0 | 14 | 6 | 0.81 | 2 | 3009 |
| Bennety (AI) | — | 30 | 24 | 1 | 12 | 11 | 0.52 | 1 | 2899 |
| bypd4ydj1k (AI) | — | 40 | 27 | 1 | 0 | 11 | 0.60 | 1 | 2780 |
| pong400 (AI) | — | 33 | 21 | 0 | 14 | 12 | 0.51 | 0 | 2629 |
| p9aj9fg74 (AI) | — | 30 | 19 | 0 | 0 | 8 | 0.67 | 1 | 2010 |
| s126kxxuek (AI) | — | 21 | 15 | 0 | 0 | 11 | 0.37 | 1 | 1975 |
| James98291 (AI) | — | 32 | 21 | 0 | 0 | 11 | 0.53 | 0 | 1750 |
| Tom2672635@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:43 | sector_1 | Team 2 | 8 | bypd4ydj1k, XMaoCom, Benzor63@live |
| 15:05 | h7p7x7 | Team 2 | 13 | Bennety, Fxktule, p9aj9fg74, s126kxxuek, XMaoCom |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.