decode: proto 302 · 1398 stat syncs · 0 zone events · 579 soldier mappings · 3.49s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ironhead1989 | 1117▲ +52 | 63 | 56 | 2 | 30 | 4 | 2.62 | 0 | 5511 |
| CJ_the_Kid | 931▼ -2 | 44 | 30 | 0 | 6 | 5 | 1.47 | 0 | 3021 |
| Karpoper3 (AI) | — | 21 | 17 | 0 | 10 | 5 | 0.75 | 0 | 2816 |
| SPARC64 | 1024▲ +24 | 46 | 5 | 3 | 0 | 1 | 9.20 | 0 | 2705 |
| BoogiiE | 1204▼ -60 | 27 | 17 | 0 | 1 | 2 | 3.00 | 0 | 1922 |
| Tubakmon (AI) | — | 14 | 6 | 0 | 0 | 4 | 0.58 | 0 | 1566 |
| N47122 (AI) | — | 19 | 5 | 0 | 6 | 5 | 0.70 | 0 | 1432 |
| xXLixxxxN (AI) | — | 11 | 5 | 0 | 4 | 5 | 0.41 | 0 | 862 |
| cauboi_vegano@psn | 704▼ -296 | 11 | 6 | 0 | 0 | 4 | 0.65 | 0 | 773 |
| Byzo65679 (AI) | — | 11 | 5 | 0 | 0 | 6 | 0.34 | 0 | 745 |
| YolkiPalki2021 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| luiscorrea16712 | 1287▲ +287 | 58 | 10 | 0 | 0 | 2 | 3.05 | 0 | 2290 |
| PIVATO_@psn | 1211▲ +211 | 42 | 20 | 0 | 10 | 7 | 1.45 | 0 | 2216 |
| emleam7 | 913▼ -2 | 31 | 14 | 0 | 1 | 4 | 1.82 | 0 | 1525 |
| kauria (AI) | — | 17 | 7 | 0 | 20 | 6 | 0.49 | 0 | 1508 |
| NosPaDeRiowey (AI) | — | 10 | 8 | 0 | 20 | 5 | 0.37 | 0 | 1408 |
| Podaraex (AI) | — | 15 | 9 | 0 | 0 | 5 | 0.54 | 0 | 798 |
| Santef95763 (AI) | — | 10 | 9 | 0 | 0 | 6 | 0.30 | 0 | 590 |
| witherumphint (AI) | — | 12 | 7 | 0 | 0 | 5 | 0.41 | 0 | 578 |
| ZellenMisel (AI) | — | 8 | 7 | 0 | 0 | 7 | 0.21 | 0 | 548 |
| ticksandleaches4@psn | 916▼ -84 | 7 | 0 | 0 | 0 | 6 | 0.33 | 0 | 320 |
| icoksa ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:43 | sector_1 | Team 1 | 0 | |
| 3:43 | sector_1 | Team 1 | 0 | |
| 6:30 | sector_2 | Team 1 | 0 | |
| 8:43 | sector_2 | Team 1 | 0 | |
| 12:18 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.