submachine gunBSA Welgun
BR 2·Allies·items/bsa_welgun
Caliber9 mm
Hit power5.76.84
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.76.84 | 4.395.27 | 3.313.97 | 2.853.42 | 2.683.21 | 2.513.01 | 2.282.74 |
Bullet speed400 m/sec
Rate of fire per minute500 shots/min575 shots/min
Reload time2.5 sec2.25 sec
Reload time (partial)1.8 sec
Vertical recoil41.637.44
Horizontal recoil10.4
Recoil direction0.1
Recoil vertical share80 %
ADS speed80 %
Recoil control70 %
Magazine32
Weight5.2 kg
Cartridge weight11.2 grams
Firing modesfull_auto, semi_auto
Shots deviation7765.45
Not shown in game — engine values
Recoil amount0.05
Shot frequency (shots/sec)8.33
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.77
Bullet typeball
Effective distance (m)150
Hit power mult5.7
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 31.3m · 3 hits to 98.7m · 4 hits beyond2 hits to 60.2m · 3 hits to 171.1m · 4 hits beyond
One-shot headshotto 50mto 50m
Time to kill (by range, s)10m: 0.12, 50m: 0.24, 100m: 0.36, 200m: 0.3610m: 0.1, 50m: 0.1, 100m: 0.21, 200m: 0.31
Time to kill (with bullet flight at muzzle speed, s)10m: 0.14, 50m: 0.36, 100m: 0.61, 200m: 0.8610m: 0.13, 50m: 0.23, 100m: 0.46, 200m: 0.81
Damage per second47.565.55
Kills per magazine16
Magazine dump (s)3.843.34
Sustained DPS (with reload)28.7739.16
SpreadBase spread is about the median of 147 SMGs: 67 are tighter, 78 wider.
Roll Call dataKills642,970
Users12,698
Matches seen61,298
BR 2 matches3,776
BR 3 matches12,075
BR 4 matches1,809
BR 5 matches4,322