decode: proto 302 · 3172 stat syncs · 782 zone events · 1241 soldier mappings · 11.12s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DuArt777 | 1124▲ +124 | 86 | 49 | 5 | 31 | 17 | 0.83 | 1 | 7404 |
| LegoTK5 | 1200▲ +61 | 67 | 28 | 7 | 23 | 14 | 0.87 | 0 | 7159 |
| Utah6 | 849▲ +75 | 92 | 62 | 3 | 0 | 16 | 1.21 | 1 | 6822 |
| KensPyros | 1103▼ -17 | 54 | 30 | 0 | 29 | 14 | 0.61 | 0 | 3955 |
| majorkix | 999▼ -1 | 55 | 28 | 0 | 8 | 14 | 0.63 | 0 | 3419 |
| Cofles | 876▼ -23 | 57 | 33 | 1 | 3 | 4 | 2.59 | 0 | 3322 |
| Erwin_R0mel | 756▼ -71 | 46 | 21 | 2 | 1 | 9 | 1.00 | 0 | 2965 |
| PeanutBttrP@live | 827▼ -173 | 29 | 12 | 1 | 13 | 13 | 0.50 | 0 | 2363 |
| lepichone ✗ | 673▼ -177 | 32 | 10 | 3 | 0 | 2 | 5.33 | 0 | 2360 |
| JayRuRoo@psn | 823▼ -177 | 15 | 0 | 2 | 0 | 4 | 0.83 | 0 | 1585 |
| undying_tonight0@psn | 827▼ -173 | 27 | 11 | 0 | 2 | 5 | 1.04 | 0 | 1493 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CL4P_TP34 | 1234▲ +110 | 75 | 7 | 12 | 30 | 9 | 2.08 | 0 | 8665 |
| kiwicreed@psn | 1048▲ +56 | 66 | 7 | 6 | 0 | 4 | 5.08 | 0 | 5176 |
| IINFIDEL | 1168▲ +168 | 61 | 15 | 1 | 32 | 7 | 1.69 | 0 | 4721 |
| Sturmpanzer395@live | 1025▲ +13 | 51 | 8 | 0 | 22 | 14 | 0.60 | 0 | 4300 |
| zehbear0 | 986▼ -56 | 43 | 15 | 5 | 9 | 14 | 0.91 | 0 | 3940 |
| AIShadowGarden | 1242▲ +65 | 81 | 17 | 0 | 0 | 11 | 1.72 | 0 | 3245 |
| SlavishLeek8564@live | 965▼ -35 | 60 | 7 | 2 | 16 | 12 | 0.88 | 0 | 3174 |
| JJheat4@live | 1003▲ +3 | 60 | 12 | 0 | 0 | 12 | 0.60 | 0 | 2645 |
| ChildhoodPolio@live | 842▼ -20 | 54 | 14 | 1 | 2 | 10 | 1.04 | 0 | 2549 |
| ButtChug | 878▼ -122 | 37 | 12 | 0 | 0 | 21 | 0.42 | 0 | 1950 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 18:11 | sector_1 | Team 1 | 5 | Utah6, DuArt777 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.