decode: proto 302 · 3370 stat syncs · 1338 zone events · 1275 soldier mappings · 8.68s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HacksawNC@live | 1163▲ +68 | 116 | 46 | 0 | 25 | 4 | 3.62 | 0 | 6108 |
| ktxxgamer@live | 784▼ -27 | 79 | 29 | 5 | 24 | 7 | 2.26 | 0 | 5816 |
| DustKooEzo (AI) | — | 57 | 31 | 1 | 16 | 9 | 1.16 | 0 | 3728 |
| kuyanolenixin (AI) | — | 52 | 22 | 1 | 26 | 15 | 0.64 | 0 | 3677 |
| juirikp331 (AI) | — | 69 | 34 | 0 | 0 | 12 | 1.10 | 0 | 3525 |
| Brotos (AI) | — | 51 | 27 | 0 | 24 | 14 | 0.68 | 0 | 3406 |
| douy51592 (AI) | — | 57 | 36 | 0 | 4 | 11 | 0.92 | 0 | 3278 |
| Panderex74920 (AI) | — | 61 | 27 | 0 | 0 | 14 | 0.82 | 0 | 3074 |
| Extenting (AI) | — | 54 | 29 | 1 | 4 | 12 | 0.89 | 0 | 3067 |
| CuckaPRagin (AI) | — | 45 | 18 | 0 | 4 | 11 | 0.76 | 0 | 2234 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ABIGINK (AI) | — | 75 | 42 | 2 | 46 | 13 | 0.94 | 2 | 6303 |
| u4w7oc77sh (AI) | — | 64 | 38 | 0 | 26 | 11 | 1.07 | 1 | 4978 |
| deniseros (AI) | — | 69 | 45 | 0 | 0 | 14 | 0.81 | 2 | 4395 |
| M1cH0RIZoN@live | 831▼ -62 | 72 | 42 | 1 | 0 | 10 | 2.48 | 0 | 4390 |
| Killy82555 (AI) | — | 59 | 39 | 1 | 6 | 10 | 0.95 | 2 | 4379 |
| dongdanger9166 (AI) | — | 62 | 37 | 1 | 0 | 13 | 0.87 | 1 | 3745 |
| maschanix100 (AI) | — | 57 | 28 | 0 | 0 | 15 | 0.66 | 1 | 3490 |
| DeRy (AI) | — | 53 | 22 | 0 | 16 | 12 | 0.73 | 0 | 3163 |
| erhaun1105 (AI) | — | 40 | 30 | 0 | 6 | 11 | 0.65 | 1 | 3019 |
| orvakdovion (AI) | — | 27 | 16 | 0 | 0 | 7 | 0.68 | 0 | 1720 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:26 | sector_1 | Team 2 | 7 | erhaun1105, deniseros, ABIGINK, dongdanger9166 |
| 22:25 | sector_2 | Team 2 | 4 | Killy82555, maschanix100 |
| 28:39 | sector_3 | Team 2 | 14 | Killy82555, u4w7oc77sh, deniseros, ABIGINK |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.