decode: proto 302 · 1699 stat syncs · 540 zone events · 717 soldier mappings · 4.97s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| salvador140111@live | 933▲ +82 | 206 | 170 | 0 | 1 | 2 | 17.17 | 0 | 11884 |
| TheIconZach@live | 658▼ -100 | 82 | 69 | 0 | 0 | 9 | 1.71 | 0 | 4960 |
| kecomzsofer (AI) | — | 43 | 42 | 0 | 8 | 2 | 3.58 | 0 | 3218 |
| Puestrang (AI) | — | 34 | 33 | 0 | 0 | 4 | 1.62 | 0 | 2310 |
| fluritle (AI) | — | 29 | 28 | 1 | 0 | 3 | 2.23 | 0 | 2215 |
| szeron403 (AI) | — | 35 | 33 | 0 | 0 | 1 | 4.38 | 0 | 2088 |
| vazielrapucho (AI) | — | 24 | 23 | 0 | 4 | 2 | 2.18 | 0 | 1698 |
| Poollen (AI) | — | 24 | 22 | 0 | 0 | 3 | 1.26 | 0 | 1520 |
| Screen26299 (AI) | — | 22 | 20 | 0 | 0 | 1 | 3.14 | 0 | 1400 |
| Zoney18133 (AI) | — | 18 | 18 | 0 | 0 | 2 | 1.64 | 0 | 1304 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Andreel94811 (AI) | — | 16 | 11 | 0 | 36 | 8 | 0.34 | 0 | 2104 |
| Caption123 (AI) | — | 17 | 14 | 0 | 16 | 8 | 0.40 | 0 | 1579 |
| Krysta (AI) | — | 24 | 19 | 0 | 0 | 10 | 0.42 | 0 | 1475 |
| forshacally (AI) | — | 11 | 11 | 1 | 10 | 9 | 0.19 | 0 | 1204 |
| philible (AI) | — | 19 | 15 | 0 | 0 | 10 | 0.32 | 0 | 1105 |
| MuZeaga (AI) | — | 15 | 15 | 0 | 0 | 10 | 0.27 | 0 | 955 |
| ppaxshn (AI) | — | 17 | 13 | 0 | 0 | 11 | 0.27 | 0 | 944 |
| gulal501201 (AI) | — | 14 | 14 | 0 | 0 | 10 | 0.24 | 0 | 910 |
| Phigin14658 (AI) | — | 11 | 9 | 0 | 0 | 7 | 0.28 | 0 | 640 |
| dongres (AI) | — | 9 | 8 | 1 | 0 | 8 | 0.22 | 0 | 600 |
| Strictperson@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.