decode: proto 302 · 2818 stat syncs · 1140 zone events · 1091 soldier mappings · 9.91s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Rude_7-7@psn | 1124▲ +124 | 105 | 88 | 1 | 10 | 7 | 3.09 | 0 | 7072 |
| Merlin_One_One@psn | 1178▲ +46 | 130 | 37 | 1 | 1 | 4 | 10.83 | 0 | 6595 |
| SevenPat (AI) | — | 59 | 32 | 1 | 18 | 11 | 0.98 | 0 | 3812 |
| pebaboot (AI) | — | 57 | 27 | 0 | 2 | 9 | 1.14 | 0 | 2994 |
| Hater61205 (AI) | — | 49 | 37 | 0 | 2 | 8 | 1.09 | 0 | 2858 |
| jasnicasakil (AI) | — | 39 | 24 | 0 | 12 | 7 | 0.91 | 0 | 2817 |
| Grandedich5900 (AI) | — | 49 | 29 | 0 | 8 | 10 | 0.92 | 0 | 2720 |
| cjarson2005 (AI) | — | 43 | 25 | 0 | 0 | 7 | 1.23 | 0 | 2306 |
| stea63157 (AI) | — | 30 | 18 | 0 | 6 | 8 | 0.73 | 0 | 1868 |
| vdxr40 (AI) | — | 39 | 16 | 0 | 0 | 11 | 0.68 | 0 | 1798 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| daiana2016@psn | 1115▼ -71 | 54 | 47 | 5 | 40 | 4 | 3.38 | 1 | 5492 |
| wonghang92061 (AI) | — | 58 | 45 | 0 | 4 | 14 | 0.72 | 1 | 4468 |
| Tamenkov118 (AI) | — | 57 | 42 | 0 | 0 | 14 | 0.68 | 2 | 3965 |
| Zerolls (AI) | — | 50 | 37 | 1 | 4 | 15 | 0.61 | 2 | 3738 |
| SemersonChaiPa (AI) | — | 44 | 31 | 1 | 26 | 12 | 0.63 | 0 | 3689 |
| wushiika (AI) | — | 57 | 36 | 0 | 0 | 14 | 0.66 | 1 | 3455 |
| DeadBoss (AI) | — | 38 | 28 | 0 | 16 | 14 | 0.54 | 0 | 2618 |
| slyz224 (AI) | — | 28 | 20 | 0 | 4 | 11 | 0.47 | 1 | 2234 |
| 87saogm (AI) | — | 12 | 7 | 0 | 6 | 3 | 0.75 | 1 | 1409 |
| Saz24376 (AI) | — | 19 | 6 | 1 | 0 | 9 | 0.35 | 0 | 1345 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:10 | sector_1 | Team 2 | 5 | Zerolls, wonghang92061, Tamenkov118 |
| 21:09 | sector_2_b | Team 2 | 7 | Zerolls, Tamenkov118 |
| 26:01 | sector_3 | Team 2 | 7 | daiana2016@psn, slyz224, 87saogm, wushiika |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.