decode: proto 302 · 1910 stat syncs · 794 zone events · 793 soldier mappings · 6.57s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JosephDengles@live | 1280▲ +20 | 96 | 65 | 1 | 0 | 5 | 2.74 | 0 | 5245 |
| hubbles92122 (AI) | — | 25 | 13 | 0 | 14 | 9 | 0.48 | 0 | 1803 |
| Lethalskrub4769@live | 770▼ -69 | 26 | 18 | 0 | 0 | 4 | 1.13 | 0 | 1550 |
| quuang165 (AI) | — | 24 | 22 | 0 | 0 | 11 | 0.39 | 0 | 1394 |
| artees38080 (AI) | — | 14 | 13 | 0 | 8 | 11 | 0.24 | 0 | 1198 |
| musiod0416243 (AI) | — | 15 | 11 | 0 | 6 | 8 | 0.33 | 0 | 1114 |
| K6O6TM6@live | 827▼ -173 | 19 | 8 | 0 | 0 | 6 | 0.90 | 0 | 1035 |
| NoBabant (AI) | — | 16 | 14 | 0 | 0 | 10 | 0.30 | 0 | 975 |
| dark (AI) | — | 18 | 9 | 0 | 2 | 10 | 0.35 | 0 | 958 |
| m683117101 (AI) | — | 16 | 13 | 0 | 0 | 11 | 0.28 | 0 | 900 |
| tangpantaevi (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FlyingOak723112@live | 1100▲ +34 | 123 | 42 | 0 | 0 | 8 | 3.62 | 0 | 5600 |
| WALKINGD3AD04@live | 1219▲ +132 | 83 | 35 | 2 | 20 | 3 | 3.77 | 0 | 5048 |
| PaceThaForbes@live | 1018▲ +18 | 85 | 27 | 0 | 0 | 4 | 3.15 | 0 | 3820 |
| MistyBubbles662@live | 840▲ +75 | 64 | 37 | 0 | 2 | 3 | 3.05 | 0 | 3453 |
| nutalkongcoju (AI) | — | 22 | 20 | 0 | 6 | 2 | 1.47 | 0 | 1606 |
| Kowedgollen (AI) | — | 20 | 20 | 0 | 4 | 4 | 0.83 | 0 | 1404 |
| kermy3 (AI) | — | 14 | 12 | 0 | 8 | 4 | 0.54 | 0 | 1074 |
| NotBiro (AI) | — | 17 | 13 | 0 | 2 | 7 | 0.41 | 0 | 1034 |
| spooklekino (AI) | — | 16 | 12 | 1 | 2 | 7 | 0.40 | 0 | 1032 |
| DarkCirel73416 (AI) | — | 14 | 8 | 0 | 0 | 8 | 0.34 | 0 | 680 |
| bartesy (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| quangcinoy1000 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.