decode: proto 302 · 2921 stat syncs · 0 zone events · 1137 soldier mappings · 8.91s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TankVenator87@live | 1148▲ +60 | 119 | 90 | 1 | 42 | 5 | 4.25 | 0 | 8716 |
| MikeSlither2011@live | 1007▲ +7 | 111 | 49 | 4 | 37 | 9 | 2.71 | 0 | 7314 |
| QINGONTARII (AI) | — | 50 | 29 | 0 | 0 | 10 | 0.83 | 0 | 3682 |
| FinityPrime (AI) | — | 42 | 21 | 0 | 30 | 9 | 0.84 | 0 | 3577 |
| azelen17318 (AI) | — | 50 | 19 | 2 | 2 | 9 | 0.93 | 0 | 3392 |
| UiLeR (AI) | — | 26 | 17 | 0 | 28 | 7 | 0.60 | 0 | 3166 |
| RaftPoe (AI) | — | 45 | 22 | 0 | 4 | 12 | 0.69 | 0 | 3059 |
| pse200005 (AI) | — | 50 | 23 | 1 | 0 | 11 | 0.89 | 0 | 2850 |
| FeuthMorse (AI) | — | 37 | 17 | 0 | 0 | 9 | 0.80 | 0 | 2742 |
| Failmann (AI) | — | 37 | 23 | 0 | 0 | 10 | 0.70 | 0 | 2400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bugseysigel@live | 958▲ +44 | 121 | 81 | 1 | 0 | 11 | 1.51 | 0 | 7040 |
| AirHeitoSair (AI) | — | 41 | 20 | 0 | 30 | 12 | 0.58 | 0 | 3204 |
| RASH7774139@live | 482▼ -83 | 49 | 26 | 1 | 7 | 8 | 1.26 | 0 | 2924 |
| wjrzrh4p21 (AI) | — | 34 | 16 | 1 | 10 | 9 | 0.72 | 0 | 2502 |
| Annik47373 (AI) | — | 41 | 25 | 0 | 4 | 10 | 0.73 | 0 | 2472 |
| Kruspier (AI) | — | 36 | 22 | 0 | 0 | 11 | 0.61 | 0 | 2460 |
| Begarvik (AI) | — | 49 | 19 | 0 | 2 | 9 | 1.02 | 0 | 2298 |
| oxeydemon (AI) | — | 42 | 22 | 0 | 0 | 12 | 0.66 | 0 | 2084 |
| 8d9au3wtu (AI) | — | 27 | 11 | 0 | 18 | 12 | 0.40 | 0 | 1949 |
| Muwe65ros (AI) | — | 27 | 11 | 0 | 6 | 8 | 0.59 | 0 | 1722 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:30 | sector_1 | Team 1 | 0 | |
| 11:10 | sector_1 | Team 1 | 0 | |
| 14:28 | sector_2 | Team 1 | 0 | |
| 14:51 | sector_2 | Team 1 | 0 | |
| 26:23 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.