decode: proto 302 · 2568 stat syncs · 1288 zone events · 982 soldier mappings · 5.85s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GATITO | 1333▲ +42 | 142 | 80 | 1 | 1 | 3 | 6.76 | 0 | 7445 |
| BicchiereQwq | 1227▲ +82 | 114 | 56 | 1 | 26 | 8 | 2.53 | 0 | 6668 |
| McLovePA | 1067▼ -60 | 76 | 48 | 0 | 0 | 2 | 6.91 | 0 | 4310 |
| Bunnit4ik (AI) | — | 33 | 22 | 2 | 0 | 8 | 0.85 | 0 | 2244 |
| SHIPAL (AI) | — | 36 | 25 | 0 | 0 | 7 | 0.95 | 0 | 1984 |
| TheRicht18 (AI) | — | 35 | 20 | 0 | 0 | 9 | 0.69 | 0 | 1846 |
| Maciege88921 (AI) | — | 27 | 19 | 0 | 2 | 8 | 0.63 | 0 | 1674 |
| Duachoputzalo (AI) | — | 29 | 17 | 0 | 0 | 7 | 0.78 | 0 | 1548 |
| IDAO611 (AI) | — | 25 | 18 | 0 | 0 | 9 | 0.51 | 0 | 1400 |
| ardoleo (AI) | — | 24 | 16 | 0 | 0 | 7 | 0.65 | 0 | 1300 |
| pipinwolf98 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| R_nminbiY_n | 1252▲ +54 | 114 | 84 | 3 | 36 | 11 | 1.84 | 1 | 8354 |
| Hyper_Homo | 881▼ -110 | 65 | 53 | 0 | 0 | 11 | 0.88 | 2 | 4565 |
| lowegamer01 (AI) | — | 27 | 23 | 1 | 0 | 9 | 0.51 | 2 | 2675 |
| LeTurtleVitim (AI) | — | 33 | 19 | 0 | 0 | 11 | 0.52 | 1 | 2320 |
| MEA4231 (AI) | — | 22 | 14 | 1 | 8 | 9 | 0.43 | 2 | 2304 |
| Topen9981 (AI) | — | 27 | 9 | 0 | 0 | 8 | 0.63 | 2 | 2195 |
| RedBuba (AI) | — | 31 | 20 | 0 | 0 | 8 | 0.72 | 0 | 1995 |
| PBOKE94965 (AI) | — | 20 | 14 | 0 | 18 | 9 | 0.40 | 1 | 1983 |
| gaber (AI) | — | 17 | 10 | 0 | 0 | 11 | 0.28 | 2 | 1775 |
| Pilot35189 (AI) | — | 13 | 9 | 0 | 8 | 8 | 0.28 | 1 | 1684 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:03 | sector_1_a | Team 2 | 20 | R_nminbiY_n, Hyper_Homo, LeTurtleVitim, lowegamer01, Topen9981, Pilot35189, MEA4231, gaber |
| 13:01 | sector_2_a | Team 2 | 17 | Hyper_Homo, lowegamer01, Topen9981, MEA4231, gaber, PBOKE94965 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.