semiautoM1 Carbine with grenade thrower
BR 3·Allies·items/m1_carbine_grenade_launcher
Caliber7.62 mm
Hit power7.38.76
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 7.38.76 | 5.696.83 | 4.65.52 | 3.654.38 | 2.923.5 | 2.262.72 | 0.660.79 | 0.290.35 |
Bullet speed560 m/sec
Rate of fire per minute420 shots/min462 shots/min
Reload time2.3 sec
Vertical recoil50.9243.28
Horizontal recoil16.0813.51
Recoil direction0.3
Recoil vertical share76 %
ADS speed100 %
Recoil control70 %
Magazine15
Weight2.4 kg
Cartridge weight12.7 grams
Firing modessemi_auto
Shots deviation2819.6
Not shown in game — engine values
Recoil amount0.07
Shot frequency (shots/sec)7
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation25
Deviation: movement increase0, 8
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.28
Bullet typeball
Effective distance (m)300
Hit power mult7.3
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 163.3m · 3 hits beyond2 hits to 245.5m · 3 hits beyond
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0.14, 50m: 0.14, 100m: 0.14, 200m: 0.2910m: 0.13, 50m: 0.13, 100m: 0.13, 200m: 0.13
Time to kill (with bullet flight at muzzle speed, s)10m: 0.16, 50m: 0.23, 100m: 0.32, 200m: 0.6410m: 0.15, 50m: 0.22, 100m: 0.31, 200m: 0.49
Damage per second51.167.45
Kills per magazine7
Magazine dump (s)2.141.95
Sustained DPS (with reload)24.6530.93
SpreadBase spread is about the median of 88 semi-autos: 42 are tighter, 25 wider.
Roll Call dataKills1,083,503
Users39,590
Matches seen237,955
BR 2 matches3
BR 3 matches47,624
BR 4 matches12,674
BR 5 matches30,703