decode: proto 302 · 4069 stat syncs · 1074 zone events · 1207 soldier mappings · 10.48s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SirStripes | 947▲ +79 | 111 | 49 | 2 | 14 | 9 | 3.70 | 0 | 7068 |
| CheddahBobby | 1176▲ +176 | 104 | 51 | 3 | 18 | 14 | 1.39 | 1 | 6734 |
| TheLongq (AI) | — | 53 | 19 | 2 | 30 | 16 | 0.63 | 2 | 5894 |
| Douglasthebrownh | 538▼ -14 | 73 | 36 | 3 | 0 | 9 | 3.17 | 0 | 5721 |
| scharrisperini (AI) | — | 35 | 12 | 0 | 38 | 13 | 0.49 | 0 | 4314 |
| fabinas (AI) | — | 30 | 9 | 0 | 34 | 13 | 0.42 | 0 | 4099 |
| robertbirchfield | 785▼ -37 | 31 | 14 | 0 | 20 | 9 | 0.52 | 2 | 3741 |
| themome (AI) | — | 32 | 13 | 0 | 18 | 12 | 0.48 | 1 | 3663 |
| el-TEJON | 1033▼ -25 | 79 | 24 | 0 | 0 | 8 | 2.47 | 0 | 3265 |
| Honka (AI) | — | 31 | 14 | 0 | 2 | 14 | 0.41 | 1 | 2804 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PHZ_96 | 1259▲ +46 | 170 | 58 | 5 | 41 | 11 | 2.93 | 1 | 11780 |
| skeeterjoe29 | 1260▲ +34 | 114 | 46 | 3 | 13 | 9 | 3.26 | 0 | 7687 |
| emleam7 | 400 | 71 | 36 | 1 | 1 | 18 | 1.42 | 1 | 6139 |
| MGKMART@psn | 842▼ -119 | 56 | 20 | 2 | 41 | 12 | 1.02 | 1 | 6030 |
| onygoliver63440 (AI) | — | 39 | 21 | 0 | 4 | 16 | 0.44 | 1 | 3744 |
| za1ptnnmk5 (AI) | — | 43 | 14 | 1 | 4 | 16 | 0.51 | 0 | 3204 |
| TwitchFarT (AI) | — | 30 | 16 | 0 | 8 | 15 | 0.36 | 0 | 3064 |
| tiuletticara (AI) | — | 42 | 18 | 0 | 0 | 17 | 0.43 | 0 | 2580 |
| MANZ01 (AI) | — | 13 | 3 | 0 | 0 | 6 | 0.43 | 0 | 1135 |
| taimock (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.25 | 0 | 150 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:30 | sector_3_b | Team 2 | 11 | PHZ_96, MGKMART@psn, emleam7, onygoliver63440 |
| 6:20 | sector_2_b | Team 1 | 10 | robertbirchfield, Honka, themome, TheLongq |
| 35:50 | sector_3_b | Team 1 | 4 | CheddahBobby, robertbirchfield, TheLongq |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.