launcherPIAT
BR 2·Allies·items/piat
Caliber88 mm
Explosion damage18
Armor penetration (HEAT)80 mm
Bullet speed52.5 m/sec
Rate of fire per minute120 shots/min
Reload time3.1 sec
Vertical recoil318
Horizontal recoil212
Recoil vertical share60 %
ADS speed25 %
Magazine1
Weight15 kg
Cartridge weight3.3 kg
Firing modessemi_auto
Explosion40 dmg, radius 1–4.5 m
Splash penetration10–10
Splash damage offset[0.0, 0.25, 0.0]
Not shown in game — engine values
Recoil amount0.53
Shot frequency (shots/sec)2
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 6
Deviation: movement range3, 5
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.05
Armor penetration (mm)10m: 2, 7000m: 1
Bullets per shot1
Cumulative armor power (mm)80
HEAT jet damage100
HEAT jet reach (m)3
Spall preset (HEAT jet)heat_fs
Explosion radius (m)1, 1.3
Bullet mass (kg)3.3
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall: inline overrideTrue
Spall penetration (near, far, mm)11, 8
Spall presetheat_fs
Spall sections3
Computed
HEAT jet: constant at rangeTrue
HEAT jet: damage100
HEAT jet: penetration (mm)80
HEAT jet: standoff (m)3
Penetration by plate angle (mm)30: 0.86, 60: 1.98, 90: 2
Penetration: noteshell body only; see derived.heat.*
Ricochet below (° from plate)10
Penetration: sourcetable
Spall: cone (°)40
Spall: max fragment damage20
Spall: total damage780
Spall: total fragments68
Spall: max fragment penetration (mm)11
Shots deviation (base)5
Roll Call dataKills555,399
Users37,765
Matches seen153,432
BR 1 matches2
BR 2 matches14,518
BR 3 matches33,706
BR 4 matches4,723
BR 5 matches4,907