decode: proto 302 · 2639 stat syncs · 0 zone events · 898 soldier mappings · 7.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Fuzed1 | 1327▲ +56 | 86 | 44 | 1 | 12 | 12 | 1.13 | 0 | 4848 |
| Brazenknight364@live ✗ | 811▼ -154 | 37 | 20 | 0 | 18 | 15 | 0.44 | 0 | 3647 |
| leman15 | 1001▲ +6 | 40 | 13 | 2 | 3 | 13 | 0.68 | 0 | 2998 |
| cjm55318 | 1109▲ +20 | 30 | 13 | 1 | 3 | 9 | 0.64 | 0 | 2690 |
| ChicoSosleaze072@psn | 794▼ -206 | 21 | 9 | 1 | 6 | 9 | 0.47 | 0 | 2035 |
| Ketatafish | 497▲ +2 | 28 | 14 | 1 | 13 | 5 | 0.82 | 0 | 1955 |
| as19815 (AI) | — | 14 | 2 | 0 | 10 | 9 | 0.30 | 0 | 924 |
| wesleys_dad1970@psn | 986▼ -145 | 9 | 3 | 1 | 0 | 13 | 0.14 | 0 | 827 |
| Sweet_5421@psn | 782▼ -218 | 14 | 5 | 0 | 0 | 4 | 1.00 | 0 | 745 |
| edua365 ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.14 | 0 | 173 |
| NachangCacoSn (AI) | — | 50 | 0 | 0 | 0 | 0 | 0.93 | 0 | 0 |
| auzant (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| hunter_7 | 599▲ +172 | 64 | 13 | 4 | 10 | 8 | 1.68 | 0 | 4647 |
| AnjoDaMorte_21 | 1118▲ +67 | 56 | 10 | 5 | 0 | 5 | 2.67 | 0 | 4365 |
| KenjiNarukami_YT | 1216▲ +145 | 58 | 29 | 2 | 3 | 5 | 2.23 | 0 | 4190 |
| ETMC87645979 | 1285▲ +112 | 75 | 29 | 2 | 6 | 13 | 0.82 | 0 | 4038 |
| MarcosSalvador | 1237▲ +54 | 54 | 20 | 2 | 1 | 8 | 1.15 | 0 | 3439 |
| Hartnman | 1130▲ +130 | 22 | 14 | 0 | 40 | 7 | 0.54 | 0 | 2409 |
| Sapper1938@live | 1034▲ +32 | 32 | 2 | 3 | 1 | 1 | 5.33 | 0 | 2257 |
| DaddyLongSmokes | 892▼ -28 | 26 | 10 | 0 | 5 | 2 | 1.86 | 0 | 1244 |
| Mixtecus@live | 968▼ -32 | 19 | 5 | 1 | 7 | 1 | 2.38 | 0 | 1128 |
| Bumbule (AI) | — | 110 | 0 | 2 | 0 | 0 | 2.50 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:37 | sector_1 | Team 1 | 0 | |
| 9:06 | sector_1 | Team 1 | 0 | |
| 14:14 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.