semiautoM2 Carbine
BR 5·Allies·items/m2_carbine
Caliber7.62 mm
Hit power7.38.76
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 7.38.76 | 5.696.83 | 4.65.52 | 3.654.38 | 2.923.5 | 2.262.72 | 0.660.79 | 0.290.35 |
Bullet speed560 m/sec
Rate of fire per minute750 shots/min825 shots/min
Reload time2.8 sec
Reload time (partial)2.3 sec
Vertical recoil53.9645.87
Horizontal recoil17.0414.31
Recoil direction0.3
Recoil vertical share76 %
ADS speed90 %
Recoil control70 %
Magazine30
Weight2.9 kg
Cartridge weight12.7 grams
Firing modesfull_auto, semi_auto
Shots deviation2819.6
Not shown in game — engine values
Recoil amount0.07
Shot frequency (shots/sec)12.5
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation25
Deviation: movement increase0, 8
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.28
Bullet typeball
Effective distance (m)300
Hit power mult7.3
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 163.3m · 3 hits beyond2 hits to 245.5m · 3 hits beyond
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0.08, 50m: 0.08, 100m: 0.08, 200m: 0.1610m: 0.07, 50m: 0.07, 100m: 0.07, 200m: 0.07
Time to kill (with bullet flight at muzzle speed, s)10m: 0.1, 50m: 0.17, 100m: 0.26, 200m: 0.5210m: 0.09, 50m: 0.16, 100m: 0.25, 200m: 0.43
Damage per second91.25120.45
Kills per magazine15
Magazine dump (s)2.42.18
Sustained DPS (with reload)42.1252.75
SpreadBase spread is about the median of 88 semi-autos: 42 are tighter, 25 wider.
Roll Call dataKills2,814,985
Users29,505
Matches seen158,665
BR 4 matches2
BR 5 matches60,362