decode: proto 302 · 3321 stat syncs · 1336 zone events · 1278 soldier mappings · 10.41s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TovarishCCCP | 1036▼ -196 | 121 | 78 | 2 | 7 | 8 | 3.18 | 3 | 7951 |
| 미래는눈앞 | 1002▼ -78 | 87 | 70 | 1 | 1 | 4 | 6.21 | 0 | 5455 |
| CanatOOTNasir (AI) | — | 55 | 32 | 0 | 48 | 12 | 0.76 | 2 | 5417 |
| fispadimarecar (AI) | — | 45 | 31 | 1 | 36 | 14 | 0.61 | 0 | 4643 |
| tamilius24112by (AI) | — | 61 | 50 | 2 | 0 | 12 | 0.97 | 0 | 4390 |
| Cheez97151 (AI) | — | 58 | 41 | 1 | 0 | 15 | 0.73 | 0 | 3698 |
| Griggity (AI) | — | 44 | 30 | 1 | 0 | 15 | 0.54 | 2 | 3450 |
| Fordechen (AI) | — | 39 | 23 | 0 | 0 | 11 | 0.65 | 2 | 3065 |
| poomboponds (AI) | — | 34 | 16 | 0 | 26 | 14 | 0.46 | 0 | 2909 |
| Benjshaya (AI) | — | 43 | 29 | 0 | 0 | 13 | 0.61 | 1 | 2745 |
| Coolkas (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bezsozhaleniya | 872▲ +136 | 255 | 110 | 5 | 45 | 9 | 4.81 | 0 | 13440 |
| Jasanlin (AI) | — | 60 | 35 | 0 | 4 | 11 | 1.03 | 0 | 3124 |
| senrylu (AI) | — | 46 | 23 | 0 | 4 | 14 | 0.63 | 0 | 2591 |
| Kocatorles8752 (AI) | — | 39 | 28 | 1 | 0 | 9 | 0.75 | 0 | 2414 |
| CaptaczanCool (AI) | — | 46 | 24 | 0 | 0 | 11 | 0.79 | 0 | 2254 |
| Inmicken (AI) | — | 41 | 27 | 0 | 0 | 12 | 0.64 | 0 | 2224 |
| OrBraanyo51 (AI) | — | 35 | 20 | 0 | 0 | 13 | 0.51 | 0 | 1870 |
| quangpovan49103 (AI) | — | 37 | 19 | 0 | 0 | 11 | 0.62 | 0 | 1854 |
| kovisch (AI) | — | 32 | 18 | 0 | 8 | 9 | 0.65 | 0 | 1820 |
| todyohee (AI) | — | 34 | 17 | 0 | 0 | 13 | 0.52 | 0 | 1700 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:26 | sector_1 | Team 1 | 3 | TovarishCCCP |
| 9:01 | sector_2_b | Team 1 | 5 | TovarishCCCP, Fordechen, CanatOOTNasir |
| 20:27 | h6p6x6 | Team 1 | 7 | TovarishCCCP, Fordechen, Griggity, CanatOOTNasir |
| 26:48 | sector_4_b | Team 1 | 4 | Benjshaya, Griggity |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.