decode: proto 302 · 2383 stat syncs · 912 zone events · 856 soldier mappings · 6.01s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GrizzlyyMkV@live | 1076▲ +76 | 145 | 33 | 2 | 40 | 4 | 5.18 | 0 | 7560 |
| Dnight (AI) | — | 57 | 26 | 0 | 4 | 5 | 2.19 | 0 | 3174 |
| GodzillaIV@live | 723▼ -277 | 60 | 10 | 0 | 2 | 1 | 20.00 | 0 | 2918 |
| luisio51607 (AI) | — | 51 | 25 | 0 | 0 | 5 | 1.89 | 0 | 2644 |
| Kapzillar12 (AI) | — | 40 | 17 | 0 | 0 | 5 | 1.25 | 0 | 2224 |
| CheedKier81957 (AI) | — | 47 | 16 | 0 | 2 | 7 | 1.07 | 0 | 2184 |
| Progo22980 (AI) | — | 39 | 16 | 0 | 6 | 6 | 1.15 | 0 | 2058 |
| CaptainBely (AI) | — | 35 | 20 | 0 | 0 | 3 | 1.84 | 0 | 1734 |
| KeinTheShere (AI) | — | 29 | 15 | 0 | 2 | 5 | 1.04 | 0 | 1652 |
| kingjuno666 (AI) | — | 31 | 8 | 0 | 0 | 7 | 0.78 | 0 | 1414 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bobbakoser (AI) | — | 18 | 14 | 1 | 32 | 11 | 0.32 | 2 | 3379 |
| Sliner48811 (AI) | — | 31 | 24 | 1 | 6 | 9 | 0.65 | 2 | 3070 |
| fabinas (AI) | — | 26 | 14 | 1 | 34 | 14 | 0.36 | 1 | 2789 |
| Tanov15437 (AI) | — | 30 | 22 | 0 | 8 | 10 | 0.60 | 1 | 2444 |
| kingbing (AI) | — | 28 | 14 | 0 | 0 | 10 | 0.54 | 2 | 2354 |
| FlocpaVoltCac (AI) | — | 23 | 13 | 0 | 6 | 8 | 0.56 | 2 | 2229 |
| Paul12 (AI) | — | 30 | 23 | 0 | 4 | 10 | 0.55 | 0 | 2124 |
| BlionBall (AI) | — | 23 | 15 | 0 | 0 | 11 | 0.38 | 2 | 2105 |
| Lere (AI) | — | 29 | 17 | 0 | 2 | 10 | 0.51 | 1 | 2004 |
| 1Mecha (AI) | — | 20 | 12 | 0 | 0 | 8 | 0.48 | 0 | 1335 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:51 | sector_1 | Team 2 | 14 | FlocpaVoltCac, Sliner48811, kingbing, Lere, BlionBall, bobbakoser |
| 7:09 | sector_2_b | Team 2 | 1 | fabinas |
| 9:40 | sector_3 | Team 2 | 10 | FlocpaVoltCac, Sliner48811, kingbing, Tanov15437, BlionBall, bobbakoser |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.