decode: proto 302 · 2710 stat syncs · 1018 zone events · 1085 soldier mappings · 7.67s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pestericlid8@psn | 1370▲ +89 | 128 | 95 | 1 | 0 | 11 | 2.17 | 1 | 8257 |
| airstrike_CH1@psn | 678▼ -32 | 79 | 55 | 1 | 0 | 13 | 1.11 | 0 | 4435 |
| AlanMadBill (AI) | — | 22 | 9 | 2 | 18 | 10 | 0.43 | 2 | 2679 |
| OGNB3X78412 (AI) | — | 27 | 15 | 1 | 0 | 10 | 0.45 | 1 | 2120 |
| ForenSergen (AI) | — | 35 | 11 | 0 | 0 | 11 | 0.59 | 1 | 2065 |
| zendonjimato (AI) | — | 33 | 17 | 0 | 0 | 10 | 0.62 | 1 | 1985 |
| xhang2001 (AI) | — | 27 | 10 | 0 | 0 | 13 | 0.39 | 0 | 1435 |
| toubanix (AI) | — | 26 | 9 | 0 | 8 | 11 | 0.46 | 0 | 1404 |
| plifydavi (AI) | — | 8 | 4 | 0 | 0 | 3 | 0.40 | 1 | 814 |
| COTTSIT (AI) | — | 134 | 0 | 4 | 0 | 0 | 4.62 | 1 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GuP_HanazZ@psn | 1498▲ +33 | 202 | 59 | 4 | 2 | 5 | 8.08 | 0 | 9929 |
| GuP_MahozZ@psn | 1303▼ -62 | 100 | 16 | 2 | 3 | 7 | 2.50 | 0 | 4747 |
| ratelkov (AI) | — | 27 | 13 | 0 | 24 | 8 | 0.51 | 0 | 2076 |
| Silver (AI) | — | 37 | 11 | 0 | 2 | 12 | 0.51 | 0 | 1674 |
| Expillen18659 (AI) | — | 23 | 13 | 0 | 14 | 9 | 0.41 | 0 | 1598 |
| CHIP1HZZ (AI) | — | 28 | 15 | 0 | 6 | 10 | 0.44 | 0 | 1566 |
| Sparen18 (AI) | — | 29 | 17 | 0 | 0 | 10 | 0.53 | 0 | 1420 |
| Myshad (AI) | — | 29 | 9 | 0 | 4 | 11 | 0.46 | 0 | 1388 |
| Rubx14 (AI) | — | 27 | 8 | 0 | 2 | 10 | 0.50 | 0 | 1234 |
| MikeDoz (AI) | — | 17 | 7 | 1 | 0 | 8 | 0.37 | 0 | 1004 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:29 | sector_1 | Team 1 | 13 | COTTSIT, pestericlid8@psn, plifydavi, zendonjimato, AlanMadBill, OGNB3X78412 |
| 9:34 | sector_2_a | Team 1 | 7 | AlanMadBill, ForenSergen |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.