decode: proto 302 · 1364 stat syncs · 384 zone events · 505 soldier mappings · 2.04s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Chaosbros9450@live | 1147▲ +64 | 59 | 26 | 2 | 13 | 4 | 2.27 | 2 | 4385 |
| Bazookaface@live | 1087▲ +87 | 52 | 30 | 0 | 0 | 1 | 4.33 | 3 | 3695 |
| panufunz001 (AI) | — | 20 | 15 | 1 | 0 | 4 | 0.95 | 1 | 2100 |
| OstroBay (AI) | — | 22 | 17 | 0 | 0 | 3 | 1.22 | 2 | 2020 |
| Enictaker285@live | 400▼ -81 | 26 | 9 | 1 | 2 | 2 | 13.00 | 0 | 1548 |
| Kins (AI) | — | 20 | 11 | 0 | 0 | 4 | 1.00 | 0 | 1500 |
| kenixtilopen (AI) | — | 12 | 9 | 0 | 0 | 4 | 0.44 | 2 | 1420 |
| Jung34018 (AI) | — | 19 | 10 | 0 | 6 | 6 | 0.63 | 0 | 1184 |
| j37jdn28eb (AI) | — | 13 | 7 | 0 | 4 | 3 | 0.87 | 1 | 1019 |
| dantume (AI) | — | 9 | 0 | 0 | 0 | 3 | 0.50 | 1 | 654 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GhostAlfred9@live | 1042▲ +9 | 67 | 32 | 1 | 0 | 5 | 2.58 | 0 | 3735 |
| mashimingo (AI) | — | 29 | 18 | 1 | 0 | 4 | 1.21 | 0 | 1829 |
| Juanpa4627@live | 680▼ -52 | 15 | 12 | 0 | 4 | 1 | 2.50 | 0 | 1013 |
| likejack (AI) | — | 10 | 3 | 0 | 14 | 4 | 0.43 | 0 | 934 |
| Echileye (AI) | — | 11 | 7 | 0 | 0 | 5 | 0.39 | 0 | 785 |
| LeGruburne (AI) | — | 10 | 4 | 0 | 6 | 5 | 0.37 | 0 | 754 |
| NamiwannSpecto (AI) | — | 15 | 7 | 0 | 0 | 6 | 0.52 | 0 | 730 |
| AdamAster91334 (AI) | — | 12 | 5 | 0 | 2 | 8 | 0.29 | 0 | 644 |
| ChristonEngren (AI) | — | 9 | 4 | 0 | 0 | 5 | 0.33 | 0 | 575 |
| Daudinosan (AI) | — | 7 | 3 | 0 | 4 | 5 | 0.28 | 0 | 564 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:34 | sector_3_b | Team 1 | 7 | Chaosbros9450@live, Bazookaface@live, OstroBay, kenixtilopen |
| 7:46 | sector_2_a | Team 1 | 9 | Chaosbros9450@live, Bazookaface@live, j37jdn28eb, kenixtilopen |
| 11:04 | sector_1_a | Team 1 | 12 | Bazookaface@live, panufunz001, OstroBay, dantume |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.