decode: proto 302 · 1837 stat syncs · 722 zone events · 747 soldier mappings · 2.9s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 平方完成 | 1095▲ +95 | 94 | 10 | 1 | 41 | 8 | 2.94 | 0 | 5779 |
| asil#3 | 790▲ +0 | 40 | 4 | 2 | 0 | 2 | 6.67 | 0 | 2945 |
| Maestro#12 | 676▼ -0 | 71 | 14 | 0 | 0 | 4 | 2.63 | 0 | 2760 |
| ぁいうえ | 424▼ -85 | 58 | 10 | 0 | 0 | 8 | 1.81 | 0 | 2260 |
| G0DZ1LLA69 | 904▼ -96 | 63 | 7 | 0 | 0 | 5 | 3.32 | 0 | 2220 |
| Ovely (AI) | — | 35 | 5 | 0 | 0 | 6 | 1.13 | 0 | 1800 |
| kennyfso (AI) | — | 26 | 14 | 1 | 8 | 4 | 1.13 | 0 | 1550 |
| BeanCat27578 (AI) | — | 25 | 8 | 0 | 0 | 5 | 0.86 | 0 | 1379 |
| ZeroExploooo (AI) | — | 20 | 4 | 1 | 8 | 4 | 1.18 | 0 | 1205 |
| gamer_boy789gg@psn | 779▼ -221 | 32 | 5 | 0 | 0 | 3 | 2.29 | 0 | 1190 |
| Player7639 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Chaw130 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.25 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DENITTIO | 1234▲ +77 | 67 | 48 | 1 | 0 | 9 | 1.56 | 0 | 3910 |
| Rex20277952@live | 406▲ +6 | 35 | 28 | 1 | 0 | 3 | 2.92 | 0 | 2650 |
| pasharnaos (AI) | — | 22 | 9 | 0 | 14 | 11 | 0.37 | 0 | 1688 |
| OTTEMDROSYCATE (AI) | — | 10 | 5 | 0 | 22 | 10 | 0.19 | 0 | 1574 |
| destorride (AI) | — | 19 | 11 | 0 | 0 | 10 | 0.37 | 0 | 1195 |
| Lohnon (AI) | — | 13 | 7 | 0 | 14 | 10 | 0.23 | 0 | 1134 |
| 3tjodag4 (AI) | — | 15 | 8 | 0 | 0 | 12 | 0.23 | 0 | 930 |
| トリエトヴォ22 ✗ | 1027▼ -60 | 17 | 8 | 0 | 0 | 4 | 0.89 | 0 | 910 |
| ample_planaire ✗ | 671▼ -42 | 15 | 13 | 0 | 0 | 5 | 0.60 | 0 | 870 |
| Goomsben (AI) | — | 11 | 6 | 0 | 6 | 5 | 0.35 | 0 | 744 |
| KungMaster (AI) | — | 4 | 1 | 0 | 6 | 4 | 0.19 | 0 | 384 |
| snowew (AI) | — | 3 | 2 | 0 | 0 | 6 | 0.09 | 0 | 174 |
| 往事那团烟 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| trimeayna (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.