decode: proto 302 · 1583 stat syncs · 0 zone events · 606 soldier mappings · 2.59s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mengty | 986▼ -7 | 47 | 11 | 7 | 0 | 6 | 2.76 | 0 | 5344 |
| 彭大帅无敌呵呵 | 1303▲ +29 | 56 | 15 | 0 | 12 | 6 | 1.87 | 0 | 3674 |
| KhawMunKaiTH | 1038▲ +22 | 42 | 14 | 0 | 20 | 5 | 1.62 | 0 | 3196 |
| carter#2 | 990▼ -99 | 32 | 13 | 0 | 3 | 4 | 1.78 | 0 | 1770 |
| BrainPlayz (AI) | — | 16 | 11 | 0 | 0 | 6 | 0.44 | 0 | 1389 |
| DevilDragon101 (AI) | — | 13 | 7 | 0 | 0 | 7 | 0.33 | 0 | 1342 |
| max56781 | 400▼ -254 | 16 | 7 | 2 | 1 | 6 | 0.89 | 0 | 1104 |
| zaeba26 | 622▼ -196 | 19 | 8 | 0 | 1 | 4 | 0.83 | 0 | 1089 |
| Jedai34930 | 672▼ -328 | 16 | 10 | 0 | 0 | 5 | 0.48 | 0 | 1084 |
| MinhDod (AI) | — | 11 | 4 | 0 | 0 | 5 | 0.37 | 0 | 725 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 送只余给你 | 1246▲ +183 | 83 | 4 | 2 | 0 | 8 | 2.44 | 0 | 3175 |
| KOLOKOTRONIS1821 | 1233▲ +57 | 41 | 11 | 2 | 4 | 4 | 2.28 | 0 | 3149 |
| GENERAL-ANG@psn | 1151▲ +187 | 37 | 9 | 1 | 39 | 5 | 1.28 | 0 | 2178 |
| Old_Professor_50 ✗ | 400▲ +150 | 36 | 14 | 2 | 9 | 3 | 1.71 | 0 | 2162 |
| Lubi4120 | 941▼ -59 | 6 | 0 | 2 | 0 | 2 | 3.00 | 0 | 1280 |
| KingVoodyta (AI) | — | 19 | 12 | 0 | 2 | 8 | 0.42 | 0 | 952 |
| deemHeys (AI) | — | 5 | 4 | 0 | 6 | 6 | 0.15 | 0 | 488 |
| cominus (AI) | — | 8 | 1 | 0 | 0 | 4 | 0.36 | 0 | 330 |
| KORISSHERCOM (AI) | — | 9 | 1 | 0 | 0 | 7 | 0.24 | 0 | 308 |
| kentospasve (AI) | — | 4 | 2 | 0 | 0 | 4 | 0.18 | 0 | 219 |
| 8tx3whnog (AI) | — | 5 | 0 | 0 | 0 | 2 | 0.31 | 0 | 154 |
| EvgenLaur ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:48 | sector_1 | Team 1 | 0 | |
| 7:30 | sector_1 | Team 1 | 0 | |
| 9:13 | sector_2 | Team 1 | 0 | |
| 13:01 | sector_3 | Team 1 | 0 | |
| 15:21 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.