Not shown in game — engine values
Kinetic damage mult1
Recoil amount0.04
Shot frequency (shots/sec)15
Sight distance0.3
Deviation recovery (extra)0.08
Max deviation2
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.4
Deviation: turn-rate range5, 90
Deviation per shot0.7
Deviation recovery (shot)0.1
Max spread angle0.35
Armor penetration (mm)5m: 27, 100m: 23, 300m: 21, 500m: 16, 1000m: 13, 1500m: 10
Bullet typeap
Effective distance (m)400
Hit power mult80
Bullet mass (kg)0.06
Max distance (m)2,000
Hit power velocity shift300, 1,000
Ricochet presetdefaultExt
Spall preset (kinetic)ap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.2810m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.28
Damage per second1,2001,452
Kills per magazine5000
Magazine dump (s)333.33303.03
Ricochet below (° from plate)30
Penetration: sourcetable
Spall: cone (°)40
Spall: max fragment damage20
Spall: total damage780
Spall: total fragments68
Spall: max fragment penetration (mm)11
SpreadBase spread is 1.1× tighter than the median of 83 MGs: 23 are tighter, 53 wider.