decode: proto 302 · 1740 stat syncs · 0 zone events · 675 soldier mappings · 3.18s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| helpme8230 | 923▼ -77 | 38 | 10 | 3 | 0 | 3 | 3.45 | 0 | 2991 |
| mavrick12346 | 902▼ -54 | 44 | 15 | 1 | 1 | 7 | 1.02 | 0 | 2395 |
| jhla | 944▼ -24 | 40 | 15 | 0 | 0 | 9 | 0.80 | 0 | 2010 |
| ALABE ✗ | 1201▼ -27 | 21 | 10 | 0 | 22 | 3 | 0.95 | 0 | 1798 |
| Shellippy (AI) | — | 15 | 7 | 0 | 14 | 6 | 0.47 | 0 | 1188 |
| viiiiiiic716@live | 1066▼ -50 | 17 | 8 | 0 | 19 | 10 | 0.28 | 0 | 1062 |
| Dayus92612 (AI) | — | 12 | 7 | 0 | 12 | 7 | 0.30 | 0 | 1042 |
| GoldMan25291 (AI) | — | 9 | 5 | 0 | 2 | 6 | 0.26 | 0 | 578 |
| PoldCheer (AI) | — | 11 | 5 | 0 | 0 | 5 | 0.37 | 0 | 544 |
| za1ptnnmk5 (AI) | — | 2 | 1 | 0 | 2 | 3 | 0.12 | 0 | 204 |
| Senpaix36808 (AI) | — | 48 | 0 | 0 | 0 | 0 | 2.18 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Eloy98Peronia | 768▲ +26 | 61 | 28 | 1 | 25 | 7 | 1.36 | 0 | 3965 |
| tumamametoca1@live | 1258▲ +17 | 42 | 26 | 2 | 10 | 5 | 1.68 | 0 | 3205 |
| MikeD777#1 | 1225▲ +40 | 45 | 20 | 1 | 12 | 2 | 3.21 | 0 | 2868 |
| stefoxick (AI) | — | 13 | 9 | 0 | 0 | 6 | 0.39 | 0 | 1504 |
| LOVEIN68 (AI) | — | 14 | 11 | 0 | 0 | 7 | 0.33 | 0 | 1290 |
| 还有谁9_9 | 1006▼ -89 | 16 | 4 | 0 | 27 | 0 | 4.00 | 0 | 1234 |
| VPT56047 (AI) | — | 13 | 4 | 0 | 4 | 5 | 0.46 | 0 | 1144 |
| Tumbless1 (AI) | — | 9 | 3 | 0 | 0 | 4 | 0.36 | 0 | 1082 |
| icejoeler67009 (AI) | — | 6 | 4 | 0 | 0 | 3 | 0.33 | 0 | 948 |
| juanerius (AI) | — | 137 | 0 | 3 | 0 | 0 | 5.71 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:57 | sector_1 | Team 2 | 0 | |
| 6:00 | sector_1 | Team 2 | 0 | |
| 9:18 | sector_2 | Team 2 | 0 | |
| 12:38 | sector_2 | Team 2 | 0 | |
| 17:14 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.