decode: proto 302 · 3573 stat syncs · 1218 zone events · 1428 soldier mappings · 5.39s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| UNSCMarines | 953▼ -38 | 184 | 163 | 1 | 1 | 17 | 2.04 | 2 | 12255 |
| KillaKTrain420@live | 769▼ -103 | 184 | 61 | 1 | 1 | 2 | 15.33 | 0 | 10099 |
| lething111117 (AI) | — | 52 | 38 | 0 | 34 | 13 | 0.73 | 1 | 4579 |
| deackapp (AI) | — | 56 | 37 | 0 | 0 | 15 | 0.69 | 2 | 3670 |
| Billacrel65111 (AI) | — | 53 | 39 | 0 | 0 | 16 | 0.60 | 1 | 3295 |
| Jere17088 (AI) | — | 38 | 24 | 0 | 8 | 18 | 0.40 | 2 | 3119 |
| Mizzert27271 (AI) | — | 40 | 30 | 0 | 2 | 11 | 0.69 | 1 | 2954 |
| Amatakhi (AI) | — | 31 | 21 | 0 | 0 | 13 | 0.44 | 0 | 2445 |
| wsxta92fh (AI) | — | 29 | 21 | 1 | 0 | 14 | 0.39 | 1 | 2125 |
| Swacker35900 (AI) | — | 32 | 16 | 0 | 0 | 6 | 1.00 | 1 | 1915 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Baylorborn | 1206▲ +71 | 226 | 118 | 2 | 17 | 6 | 9.04 | 0 | 11820 |
| as7nrq1q5 (AI) | — | 79 | 49 | 0 | 0 | 14 | 1.10 | 0 | 4514 |
| ITOTMISSE (AI) | — | 48 | 31 | 0 | 32 | 16 | 0.58 | 0 | 3778 |
| x1y2dhofg2x (AI) | — | 57 | 35 | 0 | 10 | 16 | 0.66 | 0 | 3338 |
| theburstor (AI) | — | 46 | 39 | 0 | 0 | 16 | 0.54 | 0 | 2744 |
| DivinCutticit (AI) | — | 45 | 30 | 0 | 0 | 10 | 0.83 | 0 | 2554 |
| Jetsionfilica (AI) | — | 43 | 29 | 0 | 0 | 12 | 0.64 | 0 | 2463 |
| otka17883 (AI) | — | 38 | 25 | 0 | 0 | 12 | 0.61 | 0 | 2164 |
| ap85uhfdrf (AI) | — | 37 | 27 | 0 | 0 | 13 | 0.50 | 0 | 2160 |
| Ghostboll63164 (AI) | — | 38 | 20 | 0 | 2 | 20 | 0.35 | 0 | 2076 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:23 | h5p5x60686 | Team 1 | 8 | deackapp, lething111117, Jere17088 |
| 13:56 | sector_2 | Team 1 | 15 | wsxta92fh, UNSCMarines, Billacrel65111, deackapp, Jere17088 |
| 22:59 | sector_3 | Team 1 | 5 | UNSCMarines, Mizzert27271, Swacker35900 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.