decode: proto 302 · 1309 stat syncs · 332 zone events · 536 soldier mappings · 1.54s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BKG_ShadyBiscuit | 1310▲ +51 | 62 | 24 | 1 | 0 | 3 | 4.77 | 2 | 4505 |
| Reilavann | 767▲ +30 | 58 | 18 | 1 | 9 | 2 | 6.44 | 2 | 3899 |
| TheRegen (AI) | — | 27 | 16 | 1 | 10 | 4 | 1.23 | 1 | 2098 |
| shadowtimino (AI) | — | 20 | 18 | 0 | 4 | 4 | 0.77 | 1 | 1894 |
| IUSAA (AI) | — | 15 | 9 | 0 | 0 | 4 | 0.68 | 2 | 1635 |
| epichianco (AI) | — | 21 | 10 | 0 | 0 | 4 | 0.88 | 1 | 1325 |
| axandowr110 (AI) | — | 16 | 5 | 0 | 0 | 3 | 0.94 | 1 | 1180 |
| sacythenej (AI) | — | 20 | 6 | 0 | 0 | 4 | 1.00 | 1 | 1149 |
| frezninejunator (AI) | — | 7 | 2 | 1 | 4 | 2 | 0.50 | 1 | 1039 |
| OrianGamer11183 (AI) | — | 11 | 4 | 0 | 0 | 4 | 0.58 | 1 | 840 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Herecristo04@live | 708▼ -75 | 54 | 7 | 2 | 0 | 6 | 1.80 | 0 | 2295 |
| dhomaiin1eves (AI) | — | 23 | 21 | 0 | 0 | 4 | 0.96 | 0 | 1475 |
| Cancer101 (AI) | — | 19 | 9 | 0 | 4 | 5 | 0.73 | 0 | 1018 |
| zazoTouter (AI) | — | 16 | 12 | 0 | 4 | 6 | 0.48 | 0 | 1004 |
| dragonps (AI) | — | 12 | 8 | 0 | 6 | 4 | 0.63 | 0 | 879 |
| Zero25485 (AI) | — | 15 | 8 | 0 | 2 | 4 | 0.62 | 0 | 804 |
| DarkMan21391 (AI) | — | 13 | 8 | 0 | 0 | 4 | 0.57 | 0 | 785 |
| ImZiones (AI) | — | 10 | 7 | 0 | 4 | 6 | 0.30 | 0 | 758 |
| h45orrmeb (AI) | — | 12 | 8 | 0 | 0 | 4 | 0.55 | 0 | 695 |
| coopieladondhee (AI) | — | 8 | 4 | 0 | 0 | 5 | 0.29 | 0 | 400 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:02 | sector_3 | Team 1 | 15 | BKG_ShadyBiscuit, IUSAA, shadowtimino, sacythenej, epichianco, frezninejunator |
| 7:12 | sector_2_a | Team 1 | 8 | Reilavann, IUSAA, axandowr110 |
| 11:11 | sector_1 | Team 1 | 9 | Reilavann, BKG_ShadyBiscuit, TheRegen, OrianGamer11183 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.