decode: proto 302 · 3078 stat syncs · 1110 zone events · 1191 soldier mappings · 3.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LobanoV#1 | 1209▲ +209 | 135 | 20 | 3 | 19 | 10 | 2.29 | 0 | 5903 |
| HOZITCONE (AI) | — | 82 | 17 | 0 | 0 | 7 | 2.28 | 0 | 3719 |
| DanaDawn (AI) | — | 77 | 16 | 0 | 0 | 9 | 1.57 | 0 | 3200 |
| krokeng71 (AI) | — | 67 | 13 | 0 | 0 | 10 | 1.24 | 0 | 2924 |
| ZachulPolly (AI) | — | 53 | 10 | 0 | 12 | 11 | 0.93 | 0 | 2667 |
| PLSaburrilo (AI) | — | 55 | 20 | 0 | 2 | 12 | 0.93 | 0 | 2623 |
| Hantur27066 (AI) | — | 39 | 1 | 0 | 6 | 10 | 0.67 | 0 | 1732 |
| isapotaso (AI) | — | 31 | 6 | 0 | 8 | 10 | 0.60 | 0 | 1724 |
| TangZig (AI) | — | 37 | 12 | 0 | 0 | 10 | 0.66 | 0 | 1650 |
| TWPlumy (AI) | — | 27 | 11 | 0 | 0 | 8 | 0.59 | 0 | 1234 |
| Omerinmuradi@live ✗ | — | 8 | 2 | 0 | 0 | 1 | 0.89 | 0 | 320 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TKHX | 939▼ -61 | 139 | 100 | 4 | 0 | 4 | 7.32 | 1 | 10395 |
| zd744632 (AI) | — | 57 | 28 | 0 | 24 | 11 | 0.95 | 1 | 4249 |
| Amatakhi (AI) | — | 62 | 29 | 0 | 2 | 11 | 0.98 | 2 | 4094 |
| TheGodoo (AI) | — | 38 | 22 | 1 | 14 | 11 | 0.60 | 2 | 3269 |
| Isingfammane (AI) | — | 45 | 18 | 0 | 4 | 13 | 0.61 | 2 | 3163 |
| KaACSaen (AI) | — | 44 | 25 | 1 | 6 | 11 | 0.73 | 0 | 2664 |
| GonMemeSalty (AI) | — | 32 | 22 | 0 | 0 | 13 | 0.46 | 3 | 2571 |
| XxXimoxX20221 (AI) | — | 42 | 17 | 0 | 14 | 12 | 0.63 | 0 | 2489 |
| CuanRona (AI) | — | 36 | 11 | 0 | 0 | 12 | 0.51 | 1 | 2376 |
| kinmapikitjema (AI) | — | 37 | 13 | 0 | 0 | 13 | 0.54 | 0 | 1899 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:41 | sector_1 | Team 2 | 9 | Isingfammane, zd744632, GonMemeSalty, Amatakhi, TheGodoo |
| 11:29 | sector_2 | Team 2 | 1 | GonMemeSalty |
| 15:33 | sector_3 | Team 2 | 9 | TKHX, Isingfammane, GonMemeSalty, Amatakhi, TheGodoo, CuanRona |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.