decode: proto 302 · 2633 stat syncs · 924 zone events · 1055 soldier mappings · 4.87s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Poppinrave@live | 791▼ -75 | 118 | 80 | 1 | 0 | 5 | 4.92 | 0 | 8478 |
| DetroitDalek@live | 612▲ +8 | 84 | 69 | 0 | 18 | 1 | 10.50 | 0 | 5631 |
| berbombong (AI) | — | 43 | 32 | 0 | 36 | 12 | 0.66 | 2 | 4393 |
| AxelBadB (AI) | — | 45 | 42 | 0 | 0 | 10 | 0.80 | 0 | 2869 |
| langyen (AI) | — | 36 | 25 | 0 | 0 | 11 | 0.58 | 2 | 2810 |
| Soldier88 (AI) | — | 35 | 21 | 1 | 2 | 8 | 0.85 | 1 | 2679 |
| Generome (AI) | — | 31 | 22 | 1 | 0 | 12 | 0.49 | 1 | 2595 |
| aweng123 (AI) | — | 34 | 18 | 1 | 0 | 14 | 0.47 | 1 | 2500 |
| anderminocl (AI) | — | 29 | 22 | 2 | 0 | 10 | 0.53 | 1 | 2485 |
| seemitotic266 (AI) | — | 32 | 23 | 0 | 4 | 12 | 0.46 | 0 | 2069 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Luisin8462@live | 1338▲ +73 | 205 | 60 | 3 | 11 | 7 | 8.54 | 0 | 9673 |
| Kowedgollen (AI) | — | 41 | 8 | 0 | 38 | 11 | 0.67 | 0 | 2861 |
| potato9193 (AI) | — | 33 | 13 | 0 | 32 | 9 | 0.65 | 0 | 2788 |
| oriton111202 (AI) | — | 25 | 7 | 0 | 30 | 10 | 0.45 | 0 | 2250 |
| zhangbuddy (AI) | — | 44 | 20 | 0 | 0 | 7 | 1.05 | 0 | 2014 |
| Spotance (AI) | — | 38 | 12 | 0 | 4 | 11 | 0.59 | 0 | 1944 |
| KevilItsMyster (AI) | — | 37 | 10 | 0 | 10 | 8 | 0.88 | 0 | 1740 |
| Letzann84 (AI) | — | 31 | 11 | 0 | 0 | 9 | 0.65 | 0 | 1440 |
| Renozak (AI) | — | 31 | 9 | 0 | 0 | 10 | 0.54 | 0 | 1430 |
| hubbles92122 (AI) | — | 26 | 4 | 1 | 0 | 9 | 0.55 | 0 | 1415 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:02 | sector_1_a | Team 1 | 6 | berbombong, langyen, Soldier88, Generome |
| 21:12 | sector_2_a | Team 1 | 11 | anderminocl, aweng123, berbombong, langyen |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.