decode: proto 302 · 3244 stat syncs · 0 zone events · 1314 soldier mappings · 3.86s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| IssBenger@live | 1053▲ +39 | 116 | 71 | 0 | 0 | 9 | 2.37 | 0 | 6850 |
| EckoSoldier64@live | 951▲ +13 | 67 | 42 | 3 | 0 | 8 | 1.76 | 0 | 4370 |
| 7ak6m6ze9 (AI) | — | 47 | 29 | 1 | 36 | 14 | 0.64 | 0 | 4154 |
| luisevm (AI) | — | 38 | 12 | 0 | 34 | 15 | 0.47 | 0 | 3086 |
| GHOTKOS (AI) | — | 52 | 23 | 0 | 0 | 12 | 0.78 | 0 | 2508 |
| Andreaski1 (AI) | — | 48 | 22 | 0 | 0 | 14 | 0.62 | 0 | 2304 |
| Artemchant (AI) | — | 44 | 20 | 0 | 6 | 14 | 0.56 | 0 | 2304 |
| nooblexbintom (AI) | — | 35 | 13 | 0 | 14 | 18 | 0.37 | 0 | 2154 |
| PixisGBAP (AI) | — | 36 | 10 | 0 | 0 | 11 | 0.58 | 0 | 1640 |
| BlueBarter (AI) | — | 26 | 12 | 0 | 0 | 7 | 0.67 | 0 | 1220 |
| fighter_jet51@psn ✗ | 762▼ -61 | 11 | 6 | 0 | 9 | 5 | 0.35 | 0 | 874 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Warbenny12 | 1027▲ +32 | 197 | 69 | 5 | 9 | 2 | 13.13 | 0 | 12318 |
| SoggyfIaps@psn | 1113▼ -10 | 108 | 69 | 2 | 0 | 3 | 5.14 | 0 | 7955 |
| Lonesome (AI) | — | 46 | 23 | 1 | 34 | 12 | 0.75 | 0 | 4216 |
| Noob94116 (AI) | — | 56 | 28 | 0 | 0 | 11 | 0.89 | 0 | 3729 |
| M53716 (AI) | — | 43 | 26 | 0 | 28 | 13 | 0.58 | 0 | 3331 |
| lucarathid (AI) | — | 44 | 30 | 0 | 0 | 13 | 0.60 | 0 | 3242 |
| zazoTouter (AI) | — | 51 | 23 | 0 | 8 | 11 | 0.78 | 0 | 3144 |
| Prinator0 (AI) | — | 48 | 28 | 0 | 0 | 10 | 0.84 | 0 | 3050 |
| yangjur (AI) | — | 31 | 17 | 1 | 4 | 12 | 0.48 | 0 | 2829 |
| keyyteaa1218 (AI) | — | 48 | 20 | 0 | 0 | 11 | 0.76 | 0 | 2593 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:01 | sector_1 | Team 2 | 0 | |
| 8:12 | sector_1 | Team 2 | 0 | |
| 13:00 | sector_2 | Team 2 | 0 | |
| 22:59 | sector_2 | Team 2 | 0 | |
| 30:03 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.