decode: proto 302 · 2175 stat syncs · 824 zone events · 881 soldier mappings · 3.13s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ryan_ShleppA | 1149▲ +149 | 173 | 12 | 0 | 0 | 1 | 34.60 | 0 | 7830 |
| yxhwdb | 1117▲ +32 | 142 | 48 | 1 | 0 | 6 | 5.07 | 0 | 7266 |
| DSandria (AI) | — | 53 | 29 | 0 | 0 | 5 | 1.66 | 0 | 2704 |
| lopenaland411 (AI) | — | 44 | 26 | 0 | 0 | 7 | 1.10 | 0 | 2690 |
| daggycrashfan (AI) | — | 23 | 7 | 0 | 20 | 6 | 0.70 | 0 | 1778 |
| AntonielDex (AI) | — | 30 | 20 | 0 | 0 | 3 | 1.88 | 0 | 1630 |
| SIRENHZERO (AI) | — | 24 | 10 | 0 | 8 | 5 | 0.75 | 0 | 1484 |
| John68952 (AI) | — | 24 | 8 | 0 | 6 | 6 | 0.60 | 0 | 1278 |
| burng3021 (AI) | — | 22 | 8 | 0 | 0 | 5 | 0.81 | 0 | 1209 |
| SouleMyTramda (AI) | — | 24 | 12 | 0 | 0 | 5 | 1.14 | 0 | 1094 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dmitrii72ru | 1106▼ -45 | 93 | 64 | 2 | 35 | 8 | 2.11 | 2 | 6707 |
| PorticidaPan (AI) | — | 23 | 16 | 0 | 0 | 11 | 0.40 | 1 | 1855 |
| maxedioro1197 (AI) | — | 23 | 17 | 0 | 0 | 10 | 0.40 | 1 | 1850 |
| burnlick (AI) | — | 13 | 12 | 0 | 12 | 10 | 0.27 | 1 | 1634 |
| Fuznine (AI) | — | 12 | 8 | 0 | 2 | 11 | 0.18 | 2 | 1578 |
| Rosuhard92089 (AI) | — | 27 | 19 | 0 | 2 | 12 | 0.42 | 0 | 1544 |
| inal91115470 (AI) | — | 15 | 6 | 0 | 0 | 12 | 0.22 | 1 | 1445 |
| ON89197 (AI) | — | 22 | 16 | 0 | 0 | 9 | 0.47 | 0 | 1215 |
| jeenyuminhtac (AI) | — | 14 | 9 | 0 | 0 | 9 | 0.30 | 1 | 910 |
| MrAPnh (AI) | — | 14 | 7 | 0 | 0 | 13 | 0.18 | 0 | 708 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:35 | sector_1_b | Team 2 | 11 | Dmitrii72ru, burnlick, PorticidaPan, jeenyuminhtac, maxedioro1197, Fuznine, inal91115470 |
| 18:02 | sector_2_b | Team 2 | 4 | Dmitrii72ru, Fuznine |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.