submachine gunMP 28 (7.65 mm)
BR 2·Japan·items/mp_28_jp
Caliber7.65 mm
Hit power5.56.6
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.56.6 | 3.94.69 | 2.753.3 | 2.583.1 | 2.422.9 | 2.312.77 | 2.22.64 |
Bullet speed370 m/sec
Rate of fire per minute550 shots/min632 shots/min
Reload time3.6 sec3.24 sec
Reload time (partial)3.1 sec
Vertical recoil20.818.72
Horizontal recoil11.2
Recoil direction-0.4
Recoil vertical share65 %
ADS speed72 %
Recoil control70 %
Magazine50
Weight5.4 kg
Cartridge weight10 grams
Firing modesfull_auto
Shots deviation8471.4
Not shown in game — engine values
Recoil amount0.03
Shot frequency (shots/sec)9.17
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.84
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 22.5m · 3 hits to 74.7m · 4 hits to 175.7m · 5 hits beyond2 hits to 43.4m · 3 hits to 98.7m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.11, 50m: 0.22, 100m: 0.33, 200m: 0.4410m: 0.09, 50m: 0.19, 100m: 0.28, 200m: 0.28
Time to kill (with bullet flight at muzzle speed, s)10m: 0.14, 50m: 0.35, 100m: 0.6, 200m: 0.9810m: 0.12, 50m: 0.33, 100m: 0.56, 200m: 0.82
Damage per second50.4269.58
Kills per magazine25
Magazine dump (s)5.454.74
Sustained DPS (with reload)30.3741.34
SpreadBase spread is 1.1× the median of 147 SMGs: 100 are tighter, 33 wider.
Roll Call dataKills6,283,325
Users90,643
Matches seen424,832
BR 1 matches3
BR 2 matches16,501
BR 3 matches114,641
BR 4 matches19,051
BR 5 matches14,054