decode: proto 302 · 2567 stat syncs · 0 zone events · 1017 soldier mappings · 3.85s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| StormKnight38702 | 1324▲ +18 | 111 | 97 | 2 | 35 | 10 | 2.06 | 0 | 9307 |
| MаXi_мочкаДАМОЙ | 732▼ -185 | 66 | 40 | 2 | 0 | 9 | 2.13 | 0 | 3822 |
| IPAttack (AI) | — | 36 | 27 | 0 | 40 | 12 | 0.56 | 0 | 3758 |
| alabyone33 (AI) | — | 26 | 21 | 0 | 8 | 11 | 0.42 | 0 | 2327 |
| peterman241 (AI) | — | 24 | 18 | 1 | 6 | 11 | 0.41 | 0 | 2249 |
| BoogerSnto (AI) | — | 29 | 16 | 0 | 4 | 11 | 0.50 | 0 | 1838 |
| jobbii (AI) | — | 26 | 12 | 1 | 0 | 14 | 0.37 | 0 | 1595 |
| incerondawut30 (AI) | — | 28 | 18 | 0 | 0 | 12 | 0.43 | 0 | 1533 |
| TheGangBunny (AI) | — | 20 | 15 | 0 | 0 | 13 | 0.26 | 0 | 1150 |
| eratofiil (AI) | — | 14 | 11 | 0 | 4 | 6 | 0.45 | 0 | 914 |
| Dowke ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Mikeman84631 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KiselevDmitriy | 1451▲ +56 | 196 | 108 | 3 | 0 | 10 | 3.32 | 0 | 10645 |
| nguyentuananh150 | 1095▲ +95 | 135 | 91 | 0 | 0 | 7 | 3.97 | 0 | 7070 |
| ain123 (AI) | — | 37 | 24 | 2 | 22 | 9 | 0.74 | 0 | 3244 |
| chis33086 (AI) | — | 34 | 26 | 0 | 8 | 7 | 0.94 | 0 | 2458 |
| keireeis (AI) | — | 25 | 20 | 0 | 14 | 6 | 0.78 | 0 | 2143 |
| Immonos (AI) | — | 39 | 26 | 0 | 0 | 8 | 0.87 | 0 | 2034 |
| phantosthemoi (AI) | — | 27 | 21 | 0 | 4 | 5 | 1.04 | 0 | 2026 |
| IvenLord25583 (AI) | — | 26 | 20 | 0 | 10 | 7 | 0.67 | 0 | 1852 |
| BoyaPageman12 (AI) | — | 27 | 26 | 0 | 0 | 6 | 0.75 | 0 | 1802 |
| m3sovin02 (AI) | — | 14 | 11 | 0 | 0 | 7 | 0.37 | 0 | 809 |
| KingAll (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:47 | sector_1 | Team 1 | 0 | |
| 8:55 | sector_1 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.