decode: proto 302 · 2589 stat syncs · 0 zone events · 969 soldier mappings · 4.42s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TrapXX | 1552▲ +117 | 44 | 1 | 16 | 32 | 9 | 0.94 | 0 | 8699 |
| Darknight0011 | 1248▲ +248 | 106 | 20 | 2 | 20 | 8 | 2.30 | 0 | 6576 |
| warriorsduty | 1163▲ +163 | 51 | 6 | 2 | 14 | 9 | 1.38 | 0 | 3422 |
| Ak104lva | 1243▲ +243 | 68 | 9 | 2 | 0 | 3 | 3.78 | 0 | 3335 |
| MagicFox231 | 1499▲ +132 | 51 | 22 | 0 | 21 | 10 | 0.81 | 0 | 3320 |
| 1321243213 | 1008▲ +113 | 49 | 16 | 4 | 4 | 8 | 1.23 | 0 | 2931 |
| vlad4563456 | 1263▲ +105 | 47 | 19 | 0 | 4 | 4 | 1.62 | 0 | 2810 |
| vmdesktop | 1039▲ +50 | 41 | 15 | 1 | 2 | 8 | 1.08 | 0 | 2268 |
| Mirgen#1 | 718▼ -27 | 36 | 16 | 0 | 0 | 9 | 0.55 | 0 | 2150 |
| makarcvetkov | 560▲ +60 | 32 | 3 | 0 | 21 | 2 | 3.20 | 0 | 1592 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yaroslavakimov27 | 1454▲ +39 | 63 | 46 | 1 | 43 | 12 | 1.12 | 0 | 5998 |
| -Kislui- | 1325▼ -74 | 64 | 43 | 0 | 0 | 16 | 0.64 | 0 | 3998 |
| Космос_Оха | 1194▼ -30 | 62 | 38 | 1 | 0 | 9 | 1.48 | 0 | 3808 |
| OCK0L0K | 1004▼ -83 | 17 | 10 | 2 | 11 | 13 | 0.32 | 0 | 2969 |
| timofejcymbalov6 | 813▼ -187 | 56 | 23 | 0 | 1 | 10 | 1.17 | 0 | 2870 |
| wtguejig | 795▼ -205 | 40 | 27 | 0 | 2 | 10 | 0.83 | 0 | 2816 |
| LukoKat#1 | 918▼ -122 | 23 | 9 | 3 | 1 | 10 | 0.53 | 0 | 2379 |
| torander12 ✗ | 602▼ -248 | 21 | 14 | 2 | 0 | 6 | 0.95 | 0 | 1867 |
| q1e24q1xe4w (AI) | — | 11 | 1 | 1 | 16 | 9 | 0.22 | 0 | 1157 |
| медведь58 ✗ | — | 15 | 6 | 0 | 0 | 2 | 1.07 | 0 | 676 |
| night-hawk701@psn | 495▼ -78 | 8 | 2 | 0 | 0 | 4 | 0.40 | 0 | 320 |
| AyoveneTeyP (AI) | — | 3 | 0 | 0 | 0 | 6 | 0.09 | 0 | 110 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:50 | sector_1 | Team 2 | 0 | |
| 18:04 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.