Not shown in game — engine values
Recoil amount0.13
Shot frequency (shots/sec)5.33
Sight distance0.05
Deviation recovery (extra)0.15
Max deviation25
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.28
Bullet typeball
Effective distance (m)350
Hit power mult12
Bullet mass (kg)0.01
Max distance (m)2,000
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit to 93.3m · 2 hits beyond1 hit to 183.7m · 2 hits beyond
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0.19, 200m: 0.1910m: 0, 50m: 0, 100m: 0, 200m: 0.17
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.06, 100m: 0.31, 200m: 0.4310m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.42
Damage per second6484.47
Kills per magazine10
Magazine dump (s)1.881.7
Sustained DPS (with reload)26.8133.45
SpreadBase spread is about the median of 88 semi-autos: 42 are tighter, 25 wider.