decode: proto 302 · 1644 stat syncs · 0 zone events · 677 soldier mappings · 2.34s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| azat18579 | 712▲ +36 | 72 | 43 | 0 | 0 | 6 | 3.00 | 0 | 4343 |
| mehiacernysevaro | 738▼ -24 | 65 | 46 | 1 | 0 | 9 | 2.03 | 0 | 4255 |
| Fordechen (AI) | — | 35 | 20 | 1 | 0 | 7 | 1.06 | 0 | 3137 |
| Smorior007 (AI) | — | 21 | 9 | 0 | 16 | 6 | 0.62 | 0 | 2241 |
| UnderQuen9 (AI) | — | 22 | 11 | 0 | 8 | 6 | 0.76 | 0 | 2054 |
| yazosharor (AI) | — | 26 | 18 | 0 | 10 | 4 | 1.04 | 0 | 1993 |
| Biggley (AI) | — | 23 | 19 | 0 | 2 | 3 | 1.21 | 0 | 1828 |
| emorone (AI) | — | 23 | 16 | 1 | 2 | 5 | 0.74 | 0 | 1812 |
| Artanor247 (AI) | — | 32 | 15 | 0 | 0 | 4 | 1.10 | 0 | 1703 |
| Kataban2000 (AI) | — | 10 | 10 | 0 | 0 | 3 | 0.62 | 0 | 860 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ribbed-gunsmith5@psn | 946▼ -54 | 46 | 24 | 2 | 0 | 6 | 1.70 | 0 | 2970 |
| larancarenger (AI) | — | 38 | 28 | 2 | 0 | 6 | 1.12 | 0 | 2570 |
| CastrozaHuKi (AI) | — | 34 | 18 | 0 | 0 | 6 | 1.03 | 0 | 1768 |
| Normusch (AI) | — | 18 | 13 | 0 | 18 | 5 | 0.69 | 0 | 1679 |
| Optichima (AI) | — | 21 | 13 | 1 | 12 | 7 | 0.60 | 0 | 1614 |
| NGCaltr (AI) | — | 28 | 18 | 0 | 0 | 8 | 0.68 | 0 | 1484 |
| katerro745 (AI) | — | 24 | 12 | 0 | 0 | 7 | 0.67 | 0 | 1230 |
| e9joww46n4 (AI) | — | 21 | 17 | 0 | 0 | 6 | 0.62 | 0 | 1204 |
| dayu110794 (AI) | — | 22 | 11 | 0 | 4 | 6 | 0.59 | 0 | 1183 |
| FerningBoy84140 (AI) | — | 13 | 11 | 0 | 8 | 7 | 0.33 | 0 | 1128 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:42 | sector_1 | Team 1 | 0 | |
| 6:58 | sector_2 | Team 1 | 0 | |
| 9:22 | sector_2 | Team 1 | 0 | |
| 13:40 | sector_3 | Team 1 | 0 | |
| 18:12 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.