decode: proto 302 · 1980 stat syncs · 0 zone events · 761 soldier mappings · 2.85s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| artemtaganov | 741▼ -87 | 67 | 53 | 0 | 0 | 10 | 1.52 | 0 | 4763 |
| ElitchTrown20 (AI) | — | 28 | 20 | 0 | 26 | 4 | 1.33 | 0 | 3408 |
| SkillIssue5068@live | 571▲ +4 | 38 | 28 | 1 | 15 | 12 | 0.58 | 0 | 2887 |
| gracae2022@live | 637▼ -98 | 31 | 23 | 0 | 1 | 9 | 0.76 | 0 | 2059 |
| Muwe65ros (AI) | — | 32 | 18 | 0 | 6 | 7 | 0.76 | 0 | 1932 |
| piradibig5033 (AI) | — | 22 | 15 | 0 | 0 | 8 | 0.54 | 0 | 1692 |
| 483xh2and (AI) | — | 26 | 13 | 0 | 0 | 6 | 0.68 | 0 | 1523 |
| NachangCacoSn (AI) | — | 22 | 14 | 0 | 0 | 8 | 0.45 | 0 | 1513 |
| baotonime (AI) | — | 9 | 5 | 0 | 2 | 9 | 0.20 | 0 | 779 |
| BRUSPIDAN32698 (AI) | — | 10 | 8 | 0 | 0 | 8 | 0.25 | 0 | 753 |
| alexaljan (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ArizonianRanger | 1610▲ +41 | 136 | 56 | 4 | 11 | 3 | 5.91 | 0 | 7917 |
| 느자구 | 1055▲ +55 | 109 | 21 | 3 | 0 | 0 | 109.00 | 0 | 6330 |
| Henie62012 (AI) | — | 28 | 23 | 0 | 10 | 7 | 0.74 | 0 | 2054 |
| darii001 (AI) | — | 26 | 22 | 0 | 0 | 7 | 0.65 | 0 | 1930 |
| TangytherTown (AI) | — | 23 | 9 | 0 | 8 | 7 | 0.62 | 0 | 1612 |
| mrmker009 (AI) | — | 22 | 15 | 0 | 0 | 6 | 0.67 | 0 | 1330 |
| boom231088 (AI) | — | 26 | 12 | 0 | 0 | 7 | 0.68 | 0 | 1300 |
| CaptainStooder (AI) | — | 24 | 9 | 0 | 0 | 6 | 0.71 | 0 | 1150 |
| WillHNing (AI) | — | 19 | 10 | 0 | 0 | 5 | 0.68 | 0 | 954 |
| Zeron (AI) | — | 9 | 1 | 0 | 8 | 3 | 0.45 | 0 | 632 |
| Gougooch (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:44 | sector_1 | Team 1 | 0 | |
| 4:20 | sector_1 | Team 1 | 0 | |
| 8:31 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.