Volokolamsk LakeInvasion · invasion · SQUADS · standard
2026-06-11 12:03start (UTC)
23:35length
915kills
Team 2winner
Console16 human · 16 console
decode: proto 302 · 2682 stat syncs · 814 zone events · 933 soldier mappings · 4.3s · game 0.7.4.72
Scoreboard
Team 2 (13)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| pottupoika2@psn | 1259▲ +91 | 81 | 51 | 1 | 0 | 10 | 1.59 | 3 | 6406 |
| Pahoehoe123@psn | 1134▲ +134 | 56 | 40 | 3 | 26 | 5 | 2.24 | 2 | 5882 |
| Audi80_LP@psn | 1144▲ +144 | 78 | 33 | 1 | 9 | 9 | 1.26 | 3 | 5452 |
| arta6m@psn | 720▼ -5 | 37 | 24 | 0 | 0 | 8 | 0.73 | 4 | 4150 |
| V__D__V-95@psn | 666▲ +32 | 54 | 33 | 1 | 9 | 6 | 2.00 | 0 | 3572 |
| NioN800@psn | 882▼ -118 | 22 | 8 | 0 | 0 | 5 | 1.29 | 3 | 2330 |
| chicches (AI) | — | 16 | 7 | 0 | 0 | 8 | 0.39 | 1 | 1389 |
| DjangoMax1@psn | 854▼ -44 | 22 | 13 | 0 | 0 | 1 | 2.20 | 0 | 1136 |
| Snack88151 (AI) | — | 55 | 0 | 6 | 0 | 0 | 1.57 | 4 | 0 |
| Notadude50883 (AI) | — | 38 | 0 | 0 | 0 | 0 | 0.66 | 1 | 0 |
| eeias41808 (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| QuesenNoota (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| toting1558 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
unknown (1)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| tstron1231 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
Captures
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|
| 4:37 | sector_1 | Team 2 | 11 | Notadude50883, Snack88151, arta6m@psn |
| 10:07 | sector_2_b | Team 2 | 4 | Audi80_LP@psn, Pahoehoe123@psn, pottupoika2@psn, Snack88151 |
| 15:22 | sector_3 | Team 2 | 7 | NioN800@psn, Audi80_LP@psn, pottupoika2@psn, chicches, Snack88151, arta6m@psn |
| 18:10 | sector_4_a | Team 2 | 8 | NioN800@psn, Audi80_LP@psn, pottupoika2@psn, arta6m@psn |
| 23:25 | sector_5 | Team 2 | 8 | NioN800@psn, Pahoehoe123@psn, Snack88151, arta6m@psn |
All decoded stats (525 values) — raw JSON
Weapon breakdown
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.