decode: proto 302 · 1977 stat syncs · 0 zone events · 781 soldier mappings · 2.95s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| UnfixedBobcat95@live | 694▼ -75 | 38 | 20 | 5 | 0 | 0 | 19.00 | 0 | 3250 |
| lemony-shape92@psn | 400▼ -13 | 40 | 37 | 0 | 0 | 8 | 1.29 | 0 | 2538 |
| Furyzen32747 (AI) | — | 29 | 25 | 0 | 0 | 10 | 0.53 | 0 | 2325 |
| VKT-L35@psn | 1040▲ +40 | 39 | 18 | 1 | 6 | 6 | 1.39 | 0 | 2309 |
| DossGamdim (AI) | — | 34 | 32 | 0 | 0 | 12 | 0.55 | 0 | 2130 |
| Magratar (AI) | — | 31 | 25 | 0 | 0 | 10 | 0.55 | 0 | 1830 |
| Tamenkov118 (AI) | — | 28 | 28 | 0 | 0 | 10 | 0.50 | 0 | 1810 |
| Alla34466 (AI) | — | 22 | 21 | 0 | 0 | 10 | 0.41 | 0 | 1750 |
| Zairry65376 (AI) | — | 22 | 17 | 0 | 0 | 8 | 0.50 | 0 | 1530 |
| HunterPung (AI) | — | 16 | 12 | 0 | 0 | 9 | 0.33 | 0 | 920 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| isaiahx616@psn | 1302▲ +64 | 113 | 46 | 0 | 4 | 6 | 4.04 | 0 | 5393 |
| kirbycorn@psn | 1414▲ +48 | 80 | 61 | 0 | 0 | 4 | 5.00 | 0 | 4410 |
| PATTYG5072@live | 1095▲ +95 | 55 | 34 | 0 | 0 | 6 | 2.04 | 0 | 2875 |
| leombal100 (AI) | — | 30 | 19 | 0 | 20 | 7 | 0.73 | 0 | 2592 |
| KerdoKycg (AI) | — | 27 | 20 | 0 | 20 | 5 | 0.87 | 0 | 2202 |
| rzus0990 (AI) | — | 29 | 18 | 0 | 0 | 6 | 0.91 | 0 | 1720 |
| andytoshak (AI) | — | 23 | 14 | 0 | 0 | 7 | 0.62 | 0 | 1300 |
| CoolingBeast (AI) | — | 23 | 10 | 0 | 2 | 4 | 0.88 | 0 | 1124 |
| GarrySnoopy (AI) | — | 13 | 9 | 0 | 6 | 7 | 0.34 | 0 | 954 |
| Wockenn13774 (AI) | — | 17 | 7 | 0 | 0 | 1 | 2.12 | 0 | 860 |
| snoopy-debtor65@psn ✗ | 400 | 12 | 7 | 0 | 0 | 4 | 0.80 | 0 | 570 |
| BabbyMoh (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.43 | 0 | 0 |
| BUGGHEADER (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:38 | sector_1 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.