decode: proto 302 · 2515 stat syncs · 0 zone events · 973 soldier mappings · 3.01s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BadExample6517@live | 926▲ +11 | 93 | 61 | 1 | 31 | 9 | 1.94 | 0 | 6754 |
| J4CAKE17@live | 587▼ -143 | 70 | 47 | 0 | 0 | 7 | 1.40 | 0 | 4548 |
| Spieric (AI) | — | 39 | 21 | 3 | 22 | 7 | 1.05 | 0 | 4134 |
| Moon21814 (AI) | — | 51 | 30 | 0 | 6 | 9 | 1.02 | 0 | 3649 |
| daniel77407 (AI) | — | 44 | 14 | 2 | 6 | 9 | 0.92 | 0 | 2651 |
| Triniun (AI) | — | 37 | 23 | 0 | 2 | 7 | 1.03 | 0 | 2549 |
| ESIPER (AI) | — | 34 | 20 | 0 | 0 | 7 | 0.85 | 0 | 2546 |
| Heafta99641 (AI) | — | 26 | 14 | 0 | 0 | 9 | 0.53 | 0 | 2350 |
| kingbing (AI) | — | 30 | 21 | 0 | 0 | 9 | 0.59 | 0 | 2220 |
| SlimKing (AI) | — | 31 | 15 | 0 | 0 | 7 | 0.76 | 0 | 2140 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jackrism54 (AI) | — | 37 | 24 | 0 | 18 | 9 | 0.79 | 0 | 2984 |
| rand2004 (AI) | — | 49 | 28 | 0 | 0 | 8 | 1.09 | 0 | 2896 |
| VINEWOODF2@live | 568▼ -3 | 65 | 19 | 0 | 0 | 5 | 2.50 | 0 | 2890 |
| Saule96251 (AI) | — | 40 | 18 | 0 | 18 | 8 | 0.91 | 0 | 2669 |
| arimondark15 (AI) | — | 45 | 29 | 1 | 0 | 8 | 0.92 | 0 | 2534 |
| Meneea54071 (AI) | — | 43 | 17 | 2 | 0 | 9 | 0.93 | 0 | 2278 |
| Zont31778 (AI) | — | 39 | 16 | 0 | 10 | 9 | 0.75 | 0 | 2273 |
| potato9193 (AI) | — | 34 | 21 | 0 | 6 | 10 | 0.60 | 0 | 2004 |
| FATALK58293 (AI) | — | 39 | 17 | 0 | 0 | 9 | 0.81 | 0 | 1844 |
| vazielrapucho (AI) | — | 29 | 19 | 0 | 0 | 7 | 0.78 | 0 | 1650 |
| Exienalree (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:36 | sector_1 | Team 1 | 0 | |
| 5:51 | sector_1 | Team 1 | 0 | |
| 9:24 | sector_2 | Team 1 | 0 | |
| 18:38 | sector_2 | Team 1 | 0 | |
| 23:20 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.