decode: proto 302 · 2356 stat syncs · 0 zone events · 929 soldier mappings · 3.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| netherkeep@live | 1023▲ +23 | 62 | 50 | 0 | 0 | 4 | 2.30 | 0 | 4423 |
| Denika95695 (AI) | — | 42 | 32 | 0 | 18 | 10 | 0.78 | 0 | 3987 |
| Amikey (AI) | — | 52 | 33 | 1 | 6 | 8 | 1.13 | 0 | 3809 |
| patrylboot00 (AI) | — | 41 | 27 | 0 | 10 | 10 | 0.75 | 0 | 3232 |
| NFurJMAN@live | 767▼ -115 | 54 | 34 | 0 | 0 | 6 | 2.16 | 0 | 2913 |
| songji (AI) | — | 46 | 26 | 0 | 6 | 8 | 1.00 | 0 | 2642 |
| neboi (AI) | — | 36 | 21 | 0 | 0 | 9 | 0.73 | 0 | 2425 |
| KristicalPete (AI) | — | 22 | 14 | 1 | 20 | 8 | 0.51 | 0 | 2386 |
| lord9404 (AI) | — | 28 | 17 | 0 | 0 | 9 | 0.57 | 0 | 2287 |
| Tody1104 (AI) | — | 33 | 25 | 0 | 0 | 7 | 0.94 | 0 | 2073 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ILNURKiller@live | 1204▲ +204 | 95 | 57 | 2 | 0 | 6 | 3.39 | 0 | 5990 |
| ManmadeBloom499@live | 882▼ -118 | 40 | 30 | 0 | 32 | 7 | 0.98 | 0 | 3276 |
| DavidL16 (AI) | — | 36 | 24 | 0 | 26 | 7 | 0.86 | 0 | 2858 |
| haiger22619 (AI) | — | 39 | 23 | 1 | 8 | 12 | 0.61 | 0 | 2668 |
| mapfatch (AI) | — | 46 | 23 | 1 | 0 | 9 | 0.98 | 0 | 2460 |
| kirksman141 (AI) | — | 38 | 28 | 0 | 10 | 9 | 0.76 | 0 | 2434 |
| Detvot (AI) | — | 40 | 18 | 0 | 14 | 8 | 0.93 | 0 | 2364 |
| aldvowik01 (AI) | — | 35 | 21 | 0 | 0 | 7 | 0.95 | 0 | 1824 |
| Anromester46355 (AI) | — | 23 | 14 | 0 | 0 | 8 | 0.59 | 0 | 1515 |
| xianyooooooo (AI) | — | 21 | 16 | 0 | 0 | 7 | 0.53 | 0 | 1198 |
| GodingAvich (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:38 | sector_1 | Team 1 | 0 | |
| 9:10 | sector_1 | Team 1 | 0 | |
| 11:57 | sector_2 | Team 1 | 0 | |
| 16:13 | sector_2 | Team 1 | 0 | |
| 22:14 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.