decode: proto 302 · 1389 stat syncs · 324 zone events · 500 soldier mappings · 2.34s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JarlHellion@live | 726▲ +21 | 42 | 7 | 2 | 17 | 2 | 3.50 | 0 | 2754 |
| burma18 (AI) | — | 20 | 12 | 0 | 10 | 6 | 0.56 | 0 | 1779 |
| King1998 (AI) | — | 26 | 14 | 0 | 0 | 5 | 0.93 | 0 | 1490 |
| icveripper (AI) | — | 12 | 11 | 0 | 10 | 6 | 0.36 | 0 | 1319 |
| Turnet (AI) | — | 20 | 6 | 0 | 4 | 4 | 0.80 | 0 | 1019 |
| littlekamrepto (AI) | — | 10 | 9 | 0 | 0 | 4 | 0.43 | 0 | 864 |
| MrPelajar (AI) | — | 12 | 7 | 0 | 4 | 5 | 0.39 | 0 | 718 |
| vionty19 (AI) | — | 10 | 5 | 0 | 0 | 7 | 0.25 | 0 | 620 |
| Marloyo (AI) | — | 7 | 5 | 0 | 0 | 2 | 0.58 | 0 | 400 |
| BigGwit16294 (AI) | — | 6 | 5 | 0 | 0 | 7 | 0.15 | 0 | 370 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HREAM7105631@live | 1404▲ +20 | 100 | 41 | 1 | 0 | 3 | 5.26 | 2 | 5810 |
| Hunkoapro@live | 750▼ -106 | 56 | 1 | 0 | 0 | 1 | 11.20 | 0 | 2740 |
| Leehattich (AI) | — | 23 | 9 | 1 | 0 | 4 | 0.88 | 2 | 1945 |
| Raven78200 (AI) | — | 29 | 14 | 0 | 0 | 3 | 1.45 | 1 | 1880 |
| u4w7oc77sh (AI) | — | 11 | 3 | 0 | 6 | 2 | 0.85 | 2 | 1689 |
| ist123 (AI) | — | 15 | 5 | 0 | 6 | 2 | 1.15 | 2 | 1624 |
| peachmaster165 (AI) | — | 13 | 5 | 0 | 2 | 3 | 0.87 | 1 | 1379 |
| xXLilfessal (AI) | — | 8 | 1 | 0 | 0 | 3 | 0.38 | 3 | 1265 |
| Prn92291 (AI) | — | 8 | 2 | 0 | 6 | 4 | 0.38 | 2 | 1264 |
| xDreamer (AI) | — | 7 | 7 | 0 | 0 | 2 | 0.50 | 1 | 925 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:34 | sector_3_d | Team 2 | 22 | HREAM7105631@live, Prn92291, ist123, Leehattich, peachmaster165, xXLilfessal, u4w7oc77sh |
| 6:46 | sector_4 | Team 2 | 6 | HREAM7105631@live, Prn92291, ist123, xXLilfessal, u4w7oc77sh |
| 11:11 | sector_5 | Team 2 | 7 | Leehattich, xDreamer, xXLilfessal, Raven78200 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.