decode: proto 302 · 1571 stat syncs · 460 zone events · 603 soldier mappings · 2.88s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| phuclongsunny | 749▲ +64 | 28 | 11 | 1 | 24 | 8 | 1.00 | 0 | 2191 |
| marcalsigma67 | 552▲ +10 | 32 | 14 | 0 | 0 | 8 | 0.58 | 0 | 1495 |
| foibos | 1163▲ +163 | 6 | 0 | 0 | 39 | 8 | 0.14 | 0 | 1410 |
| idkbro12345 | 860▲ +74 | 18 | 9 | 2 | 0 | 9 | 0.49 | 0 | 1395 |
| CJnight84@psn | 812▲ +0 | 19 | 11 | 0 | 0 | 10 | 0.53 | 0 | 1390 |
| Xaritonov1916@live ✗ | 659▼ -14 | 19 | 5 | 0 | 0 | 5 | 1.00 | 0 | 826 |
| QCASDANMEROMT (AI) | — | 6 | 3 | 0 | 10 | 5 | 0.22 | 0 | 674 |
| nols_37 | 937▲ +6 | 14 | 6 | 1 | 6 | 10 | 0.28 | 0 | 669 |
| vainglory12356 ✗ | 825▼ -23 | 12 | 5 | 0 | 0 | 10 | 0.32 | 0 | 560 |
| Its_just_Mats@psn ✗ | 400▲ +136 | 9 | 1 | 0 | 0 | 6 | 0.43 | 0 | 300 |
| Carskalot2008 (AI) | — | 2 | 1 | 0 | 0 | 6 | 0.06 | 0 | 90 |
| pebaboot (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 4 |
| dimensao-oitava1@psn ✗ | 400▲ +150 | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| abaydrichy (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LUK343617 | 1468▲ +6 | 80 | 0 | 1 | 17 | 2 | 7.27 | 0 | 4599 |
| AntifaBobr | 1138▲ +12 | 62 | 3 | 0 | 24 | 0 | 12.40 | 0 | 2850 |
| VierDrog | 621▼ -9 | 45 | 2 | 3 | 0 | 3 | 2.37 | 0 | 2687 |
| SonicPizza | 1164▲ +3 | 44 | 15 | 1 | 8 | 7 | 1.83 | 0 | 2613 |
| 青阳半雪 | 1055▲ +4 | 25 | 9 | 1 | 28 | 2 | 1.92 | 0 | 2073 |
| HSC2007102 | 1227▼ -8 | 53 | 9 | 0 | 0 | 6 | 1.61 | 0 | 2015 |
| Barrell#1 | 535▼ -20 | 29 | 14 | 0 | 0 | 2 | 2.23 | 0 | 1340 |
| ViZiRYS | 613▼ -387 | 22 | 1 | 0 | 0 | 2 | 2.20 | 0 | 1035 |
| man_at_arms | 400 | 19 | 8 | 0 | 2 | 1 | 1.73 | 0 | 1018 |
| play8904 (AI) | — | 8 | 4 | 0 | 0 | 4 | 0.36 | 0 | 384 |
| ipinto05@psn ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.