decode: proto 302 · 2769 stat syncs · 1154 zone events · 1131 soldier mappings · 7.26s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SwordMa | 1647▲ +47 | 189 | 73 | 1 | 57 | 11 | 2.59 | 0 | 9904 |
| -sicario- | 1008▲ +43 | 150 | 50 | 5 | 0 | 8 | 2.83 | 0 | 8650 |
| EvilTuck | 1169▲ +6 | 97 | 30 | 4 | 4 | 5 | 4.22 | 0 | 6741 |
| loneputicha (AI) | — | 35 | 20 | 0 | 0 | 8 | 0.90 | 0 | 1969 |
| bancet (AI) | — | 34 | 16 | 0 | 2 | 8 | 0.79 | 0 | 1794 |
| taimock (AI) | — | 28 | 12 | 0 | 0 | 7 | 0.80 | 0 | 1254 |
| PatThER (AI) | — | 21 | 8 | 0 | 8 | 9 | 0.41 | 0 | 1216 |
| Annik47373 (AI) | — | 24 | 10 | 0 | 0 | 7 | 0.67 | 0 | 1183 |
| douy51592 (AI) | — | 13 | 6 | 0 | 8 | 9 | 0.25 | 0 | 975 |
| Doniak (AI) | — | 16 | 5 | 0 | 2 | 10 | 0.29 | 0 | 904 |
| SEVENTH0515 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| lopenaland411 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gben1220 | 1271▲ +19 | 165 | 134 | 6 | 8 | 10 | 2.89 | 1 | 11757 |
| CnKimbrown | 1728▼ -5 | 93 | 60 | 2 | 9 | 6 | 3.58 | 0 | 7100 |
| 維尼慶豐大帝 | 887▼ -44 | 33 | 18 | 0 | 34 | 9 | 0.70 | 1 | 3486 |
| Tibsto71840 (AI) | — | 19 | 12 | 1 | 24 | 11 | 0.30 | 1 | 2658 |
| Gaming (AI) | — | 38 | 28 | 0 | 0 | 13 | 0.48 | 1 | 2515 |
| Rixa1272 (AI) | — | 27 | 23 | 0 | 0 | 13 | 0.39 | 1 | 2245 |
| domejaren00 (AI) | — | 25 | 18 | 0 | 0 | 11 | 0.37 | 0 | 1750 |
| 7e4juks89 (AI) | — | 23 | 12 | 0 | 0 | 10 | 0.37 | 1 | 1395 |
| adeathers111 (AI) | — | 12 | 6 | 0 | 4 | 12 | 0.17 | 0 | 1019 |
| NLIH (AI) | — | 17 | 11 | 0 | 0 | 11 | 0.26 | 0 | 880 |
| y5eu4so11w (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:08 | sector_1_a | Team 2 | 10 | Rixa1272, Gaming, Tibsto71840, 維尼慶豐大帝 |
| 9:32 | sector_2_a | Team 2 | 3 | gben1220, 7e4juks89 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.