decode: proto 302 · 2678 stat syncs · 0 zone events · 916 soldier mappings · 5.96s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| loopholefirst398 | 1472▲ +169 | 98 | 49 | 4 | 64 | 8 | 1.88 | 0 | 7383 |
| MaximusMIII | 1702▲ +45 | 99 | 36 | 2 | 50 | 8 | 2.25 | 0 | 6004 |
| norman555 | 1275▲ +66 | 97 | 35 | 1 | 0 | 9 | 2.42 | 0 | 5605 |
| POLIZEI#2 | 984▲ +98 | 64 | 11 | 3 | 0 | 6 | 1.94 | 0 | 3543 |
| jhostz | 1186▲ +168 | 36 | 18 | 2 | 23 | 8 | 0.90 | 0 | 2865 |
| SamuRhyme | 784▲ +13 | 22 | 8 | 2 | 39 | 1 | 3.67 | 0 | 1958 |
| Berlibagger@psn | 942▼ -58 | 23 | 10 | 0 | 0 | 11 | 0.66 | 0 | 1185 |
| ColvertZero6450@live | 713▼ -30 | 19 | 7 | 0 | 0 | 12 | 0.35 | 0 | 980 |
| ELGALIPOTE ✗ | 706▼ -144 | 17 | 13 | 0 | 0 | 8 | 0.53 | 0 | 915 |
| panation (AI) | — | 4 | 2 | 0 | 0 | 7 | 0.11 | 0 | 557 |
| Sameargon70@live ✗ | 591▼ -56 | 2 | 2 | 0 | 0 | 3 | 0.18 | 0 | 163 |
| ComoChip (AI) | — | 3 | 2 | 0 | 0 | 3 | 0.15 | 0 | 150 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AntifaBobr | 1168▲ +30 | 95 | 49 | 8 | 0 | 7 | 2.21 | 0 | 7341 |
| LagrangeDK | 1135▲ +42 | 60 | 30 | 4 | 31 | 10 | 1.43 | 0 | 7229 |
| ceezip | 1504▲ +7 | 64 | 33 | 1 | 40 | 9 | 1.60 | 0 | 5115 |
| firefighter_F_K | 956▲ +9 | 35 | 27 | 1 | 14 | 7 | 1.21 | 0 | 2549 |
| Zfrpipo@live | 949▼ -141 | 39 | 21 | 0 | 0 | 12 | 0.52 | 0 | 2389 |
| MaxteMi | 711▼ -146 | 21 | 14 | 0 | 0 | 10 | 0.45 | 0 | 1567 |
| sleep_jen | 400 | 23 | 11 | 0 | 0 | 10 | 0.46 | 0 | 1365 |
| Finnair_Flyer | 400 | 21 | 7 | 0 | 0 | 10 | 0.49 | 0 | 1341 |
| Feloalfred | 405▼ -145 | 27 | 7 | 0 | 0 | 14 | 0.44 | 0 | 1140 |
| Anduozzo_231 | 757▼ -243 | 14 | 11 | 0 | 0 | 10 | 0.26 | 0 | 942 |
| 天无二日车豸澈 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:52 | sector_1 | Team 2 | 0 | |
| 18:44 | sector_2 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.